If you have THF high enough, it's the common Despoil off south Sea mobs. (A use for Despoil! Who knew!?)
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Luminion Tissue is the one that killed me too. I did Korin, Hyron, Rairin, Furin a while ago, and recently got Anrin for Kaustra. One day I'll get the rest but it's the tissue that stops me.
IDK about triple weather either, or two different types at once. I like the relative complexity of SCH, but I think double is an adequate and exciting enough enhancement without thinking about dual weather or any sacrifices that might be required for triple.
Getting off the point of thread.
Sum this up...
Healing Helix?
- Yes, this should've been introduced at 75 cap.
Should healing helices be stackable w/ Embrava or Regen?
- Yes, this would put SCH at an edge for curing in its own way.
SCH stuck with Regen III while WHM has Regen IV?
- SE this makes no sense, SCH gets regen I and II before WHM so why are we stuck at Regen III while WHM has regen IV. I say that SCH should be having regen IV while WHM has Regen III.
Having White Mage stuck at Regen III while Scholar gets Regen IV isn't any better. Ultimately, both should have the spell.
The Regen line of spells is only really MP efficient for Red Mage and Scholar - as a bunch of smart people pointed out on a topic in the White Mage forums - cures are too efficient, and only Red Mage and Scholar can extend the duration of enhancing magic. Thus, as long as Scholar gets Regen IV, it will be better casted by a Scholar unless White Mage somehow can get it to cure twice as much per tic.
Having something to stack with the Regen effect would be even better for Scholar, perhaps alongside gear that reduces the cost of casting Helix/Regen spells.
I wouldn't mind a perma-strategem move that takes 5 books. That said, I agree with SE giving SCH Cure V.
I'd like to see animus enmity affect the enmity cap. if only a small margin it would still keep a mob leaning toward certain players more often(once they reach hate cap).
They added an earring that increases cure amounts received... why not give SCH a spell/buff that enhances cure amounts received as well. this would make cure5 not "omg we need this" for sch if it added +10% or so.(up for debate).
Back to the cure helix idea... what if it was just a strat that had a light and dark counterpart. Separate from the arts but affecting both in the same way. 1 strat cost. Maybe call it "Reiterate".
Light part: causes the next cure to echo/repeat. Example[initial cure= 500~, 250~, 125~, 62~, 31~ end]
Dark part: causes next elemental nuke to echo/repeat. Example[Initial nuke= 2000, 1000, 500, 250, 125 end]
stacks with helices as well so no need for Helix2 spells.
and both stacking with other strats for increased efficiency. potency, cost, w/e.
Oh and a JA to make SCH's normal weather doubled. no need for a new scroll.
SE already said stuff like this is a bad idea for Paladin, so I don't see why it would be a good idea for Scholar. That said, I think making enmity decay or grow without action would be a better mechanic, or an overhaul of the current effects.
Discussed before, probably in a different thread, I'm losing track. Like I've said before this is a possibility, but I doubt and don't think Scholar should be able to Rapture weather effects until everyone else can get every weather effect. Considering that most of Scholar's weather effects are sub usable, it is only natural to give up the rest and then get double the effect (which is actually more then double, since it multiplies with other effects!).
Thus, I think we will see double weather when the three remaining weather effects get moved to sub usable levels, if it happens.
Also, for double weather, should Scholar ever get them, I think Stormsurge effects should be considered for not just doubling, but possibly tripling the effects.
I'm sure someone has said it somewhere but how about a Rapture II stratagem that uses 2 charges and is a 75% bonus? It would give SCH a little kick while burning up stratagems faster so they wouldn't be able to keep it up like a whm can.
Or someone was talking about addendum: white and black bonuses. Let's say while under the effect of Add: White ( Black ) that Rapture ( Ebullience ) will remain active for 2 spells. I don't know really, I like SCH I'd just like to see people even care about whether or not one is around lol
Now if we're talking about "spamming" Cure VI as much as people usually spam it inside Abyssea I can agree with you Lancil.
But if you're saying people should NEVER use Cure VI and that you used it only ONCE then please let me say I'm a bit perplexed.
First it depends on what you're considering as "out of abyssea". Aside from a couple of arch bosses inside Dynamis, the only high level content outside of abyssea is Voidwatch. It's not really worth to consider the rest of the content as it's currently outdated or meant for small groups, so of course it's only obvious Cure VI is not necessary in such situations, and SCH (probably a lot of other mage jobs with /WHM as well) can cure just fine.
Inside voidwatch I think I have 2500 or 2600 HP on my MNK. There are a lot of abilities who bring me pretty low on HP very fast, wether because of single powerful abilities or because 2 of them have been used in a row (a spell and a tp move, or a triple attack and a tp move, or a crit and a tp move, etc).
How do you call Cure VI "useless" in those situations?
So once again, you'll find me agreeing if we're talking about C6 spamming, but "I used C6 only once, nobody should use it" seems definitely way too exagerated.