Slakyak its just dungeons so your safe out in the non-dungeon starter areas.
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Slakyak its just dungeons so your safe out in the non-dungeon starter areas.
Huh, so these new mobs aren't just roaming around low level areas, but they are aggressive too?
Why stop there? Let them loose in West Ronfaure! Add some directly in town while they're at it.
"Hmm, I think I'll try this 'ffxi' game out."
*Does all the character creation crap*
*Logs in*
*Dies*
*Quits instantly*
Cut out the middleman, make em quit before wasting their time (you know, or tell them about abyssea from the start). /stupidity and /ridiculous and /nonsense and /randomramblings. Anyway, why anyone would do "Fie..*eraser marks*..Grounds of Valor: Dungeon Edition" is beyond me when we still have abyssea.
A non sequiter!
It isn't the fact that SE DID make changes as a result of some players asking for non-Aby ways to get XP, it's HOW SE did it. The Wadi case for THF AF, repeated elsewhere like the Citadel etc. is purely crass.
Look at how SE added mobs when the cap was raised from 75: they put them in places like the upper floors of the Prommies, the NON-AGGROING birds outside the Safehold, etc.
IOW, they put them where they were easily reached but didn't totally destroy 'on levels' going through those areas for their own stuff. Putting AGGROING EP-to-90 mobs anywhere near where 50s needs to go for AF, as just one example, is simply crass.
I am still of the opinion that this was all a huge mistake. It would have been better if they had "instanced" these mobs. Maybe let the high levels get some sort of buff at the book that allows them to see and engage these new monsters. Without the buff all the lower level players would see and have to deal with would be the normal lower level monsters. That way all the lower level people could still make use of the zone as it was originally intended. That would satisfy both parties wouldn't it?
I hope to god that someone at SquareEnix reads this and takes it into consideration. I would love nothing more than to reactivate my content ID and keep playing as usual. But the way things are that's not going to happen. They have to actually start to care about low level players again. They've forgotten what it's like to have to start over from scratch.
In my opinion all the programmers should delete their characters and start from the beginning to relive the experience they've created. …and I don't mean get Lv30 then blast to Lv90 in a week's time… I mean actually play the game. Level up normally in a party, do the quests, the rank missions, the Zilart Missions, CoPs, Aht Urghan missions. Far too many people are just plowing straight through to endgame. It's why no one seems to care about lower Lv players anymore. They probably just view all that content as obsolete.
Well, I don't. Sure, I want to get to endgame…but not if it means skipping over the entire game itself. What the hell is the point of playing something if you're just gonna skip right over 99% of it's content? You miss out on all the wonderful cutscenes, storyline and exploring the world.
To anyone who takes the time to read my wall o'text I really appreciate it…
*Edit
I am not leveling a caster class, just so I can cast Sneak/Invis on myself and I can't rightly afford Oils or Powders. You forget lower Lv players don't always have loads of gil on hand to afford consumables. I do have plans to Lv NIN but was gonna do that once my THF hit the suicide run at LB3 and could afford to do some gobbierbag quests and farm all those Yag necklaces.
I plan on having…
THF90 BST90 SAM90 (MNK90 maybe) NIN50 DNC50 WAR50 DRG50 RNG50, but that's a long ways off still. All I have so far is THF51 BST50 DNC50 WAR25 MNK25.
I really wanna get my AFs and missions done…
I remember back when I did my AF quest in Castle Zvahl Baileys for WAR. At the time war was my only job and I believe I was at lv 50, I don't entirely remember how I even got the key but I do recall I had to travel solo through each coffer spawn area in order to find the chest. Traversing through EP-IT mobs, dropping down each point and running through the eyes/demons using sneak pots and prism powders to check each location. When I finally found it I had to time it just right when the demons weren't looking so I could drop invis and warp out with an instant warp scroll. I managed to get out safely though I did suffer a good deal of damage. Overall though it was a fun challenge to be a part of and it's kind of silly to quit over a slight difficulty change to mobs in an area.
First of all you are relying on spectral jig to get around where if you have just leveled a mage sub you could use sneak/invis with it's increased duration. As far as I know the only sight mobs in that zone are the goblins and everything else is sneak so as long as you keep sneak up you're golden. Also if you were on THF you should be able to last longer if you had gotten aggro then just pop 2hr and flee away to safety the only magic casting jobs are the goblins and the worms. But you shouldn't be aggroing the worms since they don't seem to be aggressive however they do link.
It's kind of amusing though people are getting in such a huff over old zones that maybe had 5 people in it weekly. They are trying to revitalize all the zones give it some life since they have realized that adding low level content won't really work when a person's main goal is to reach 90. So if that's the case then the next best option would be to try and utilize every single zone for high levels to play in and allow players with options of where to fight.
Seriously though for anyone complaining about the difficulty of getting past mobs you really need to read how things were before, Sneak/invis spell was unreliable and at times could wear off after it was casted, spectral jig didn't exist and people mainly relied on silent oils and prism powders to get around. Also if you had looked at the GoV book you would see that they do give an option for 5 tabs to have S/I casted on you which I would imagine is a potent one so as long as you have a way of using invisible on yourself you should have no fear of getting aggro.
-shrugs- I dunno I just find his complaint for leaving as nonsense, oh no THF quest is a tad harder now I actually have to pay attention to my surroundings what ever will I do, you know what this is toooo hard I quit.
-Before I post this I"m gonna mimic the path for the quest and see how much "tougher" it's become-
Step 1: Obtain S/I for 5 tabs
Step 2: Reach E-12 with no aggro but notice a DC worm I drop sneak and invis but they don't seem to aggro.
Step 3: I reach E-7 and notice and EM rarab by the ??? however the T gobs don't seem to come near here. I drop S/I yet the rabbit doesn't aggro.
Step4: I arrive at the last ??? in F-4 with no aggro. I run around the DC lizards yet they don't aggro.
Alright wow that was tough. So what exactly killed you, I"m guessing it's the opo-opo or possibly the goblins, Though based on the route you can take you should not even run into the opo opo, as for the goblins they are only at the middle ??? and don't even go near the ???.
So the moral of this story is you were to cheap to use /nin and invest in sneak invisible tools, you would rather sub dnc then complain about it being to hard from using an unreliable version of sneak and invis. So honestly if you want to quit over such a trivial matter then cya. If you were really a person who played from the past you would have had no problem dealing with getting past tough mobs with sneak invis.
Thing is most put off missions till they were 75 any way except rank 5 and that was always with the help of least one 75. Only 2 level cap missions and a 75 rdm, blu or mnk could solo the shadow lord. Even with the CoP missions people put off till 75. They still didn't wess with mob level outside of dungeons. The whole af thing, really you get snk and inv from nin at 50 that last longer then jig or white magic snk/inv. Not like its any differnt then getting the rest of your af gear in other high level areas.
You could get sky access in a day. ToAU had a really low mission progression to get to its endgame. Sea by far took the longest and was the best story line so didn't seem like it took that long but with a decent static could be done in month.
So only thing I have left to say is can I have you stuff.
I'm sorry that you died. But it sounds like you're more upset at the concept of Abyssea leveling removing the necessity of traditional parties than your unfortunate demise at the hands of a revamped enemy. The game has changed too much for your tastes, and it seems there's no more reason to stick around.
SE was answering to the playerbase with these changes. We complained about abyssea taking over, they added alternatives. We complained about old gear being worthless, they added upgrades, and so on. Problem is, they cut corners. Any other mmo I can think of, even some crappy wow clone F2P ones...I cant think of a single one that didnt add actual new areas to xp in when they raised a lvl cap (most just add new ares period that I can think of whether they raise the cap or not).
They didnt just take old mobs out and replace them with higher lvl ones. Im sure we've all heard of the ps2 limitations and that is supposedly why they cant create new expansions and instead keep throwing reskinned zones at us. Was that the case since WotG as well? Ive been playing this game for quite a few years, and I dont see myself leaving any time soon, but I certainly enjoy it -much less- than I used to. In fact I originally left WoW because I was sick of the 'kill x amount of mobs for this quest' being the entire game and came to 11..but in the last couple months I went back to WoW because they actually did more than just replace a couple mobs and dumb everything down to the extreme and make it devoid of any real plot. No I dont want ffxi to become WoW, but the last few updates have been increasingly disappointing imo. Maybe SE should take a look at some other games for pointers.
Just saying.