Nah, it sounds more like you're backpedaling and trying to save face.
But it's sad enough that you see business relationships and personal friendships as one and the same.
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I read it as being ironic. Plus he said he dislikes befriending somebody because they're 'useful', but would rather find friendship on an equal level - as opposed to what he later described as a 'business' relationship. I was reading it as him pointing out that one mentality that somebody might call a friendship is somebody being needlessly reliant on the other person, whilst the other is...well...friendship.
I think a good way to make friends is to be social amongst party members, offer to help folk out and join a social LS, you might find yourself getting along with decent folk. This game kind of relies on being social, so BE social, make friends and play the game with them. If you're helping folk then you're spending a period of time with them and you're going to talk about something - find common ground and find something interesting to talk about, or find that he's a douchebag, it can happen.
Yeah I have friends in the game so it wasn't like they were "hard" to do - but I agree with the poster that says if the content can't realistically be completed at the level it is needed to be completed at by people of that level anymore, it could use some changes. Maybe since there are so few people who need to do these quests anymore (and therefore it is hard to find a party at-level to do them) they should make them soloable with some difficulty (but soloable nonetheless).
With things like CoP it is a bit different because you are not locked out of progressing entirely if you don't complete it. Level breaks are not optional.
Also everyone makes friends at different speeds, I don't think the point of the level break quests is to make people without friends quit the game....
Yeah that's really all I was getting at, from what my higher level friends tell me, back when they did them whether or not they had a full party, if they simply headed out to the zone to do them they were likely to meet another party and form an alliance with them to do the LB quests.
I forget which, but the one in Davoi was extremely difficult in a party of three with one level 90 player with all of the mobs being able to wipe her out in a few hits...
I like the idea of having to work for the limit breaks, and even the AF gear, but with some of these taking several hours to complete, it's simply too difficult (in my opinion) to get the help to be able to complete them.
A simple enough tweak could be getting some temporary items when taking these on like giant/wizard's drink so you could either solo or duo them at the appropriate level.
They nerfed limit 1 some time back, that last time I did it, it took me about 20min to get all 3 and that was with travel time.
Wait what? A level 90 getting wiped by Davoi mobs is pretty pathetic. I literally just got some one through the first 3 limit breaks with absolutely no problems before the update. I haven't been to garlaige or eldieme since the update but I have been to crawler's nest and noticed that they moved all the lb1 mobs (exorays and crap) into the tunnel leading to the basement/square room from that room. So, they're even less of a walk now (thus faster to reach) than before.
the only one that really requires serious assistance is GK2... the 3 level 58 mobs that you have to fight when you are level 55. The others can be done in a level 6 party or solo. So, there really is only one stage with "extreme" difficulty, that can be taken out with a group of level 60+ players and the one level 55 tagging along to check the ??? points as the other's take the NM (but it CAN be done with an alliance of 55's as well, but finding that many 55's to team up would be an issue at this stage of the game).
I really fail to see the urgency to tweak these... especially considering the hardest one of the Genkai can be SOLOED by a level 75, and we have players up to 90 now.....almost takes longer to travel to the fights then it does to beat them.