Would like to see avatars attack etc.
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Would like to see avatars attack etc.
It makes sense to assume that it's capped at 999. Whether it makes sense that it's capped at 999 is a whole different issue.
http://95.156.209.71/tmp/attack.png
Maybe not plenty of room, but it could fit. And as a computer scientist, there's no reason why any number should cap at 999, technically speaking. Since numbers are always stored as powers of 2, usually 2^8 (= 256) or 2^16 (= 65536) or higher, it would make sense to display it at those values. But since they are displayed as 999 cap, it makes sense to assume that this is no accident.
It's not exactly unheard of that some game clients cap displayed values lower than the server operates with, maybe just because the devs didn't think anyone would ever get that high.
From all my tests with trcleaver attack does not cap at 999 because ive had 999 atack than poped endark and last resort and done alot more dmg with the 999 not changing..
Yeah, just saying, especially if they didn't expect it to go that high, why cap the display at 999? But apparently many people have experienced different things, so guess that's just how they roll.
Also, this.
Yeah, showing those other stats would probably be more important to me as well. Especially rangers and corsairs would definitely benefit from it. As it presently is, the attack rating of their main mode of attacking is not shown anywhere in the game, and also when they /check a mob, they get a result that depends on their melee attack and accuracy. There is no real reason why ranged attackers shouldn't be allowed to see what melee attackers can see.
It's rather easy to test if attack caps at 999 for yourself just by eyeballing your damage.
For the highest damage you can do go hit a Detector or whatever the flying balls in altepa/grauberg/ulegruand [A] are. Get about 10 normal hits and 10 crits, that should give you a feeling for what capped fSTR and Attack damage can do.
Now the hard part, finding a mob that has over 500 defense and NO PDT. In my experiance Tablilla is one of the better targets to test yourself on because its so easy.
If your damage is higher with over 999 attack, it doesn't cap at 999. If it's not higher, it caps at 999.
However it's pretty common knowledge that attack doesn't cap, since you've been able to boost over 999 on mnk since lvl like 65.
It's not that easy, because there is also a "soft cap" to attack where if your attack is more than twice the targets's defence, adding more attack won't increase damage anymore. From what I've gathered, the vast majority of mobs even in abyssea do not have more than around 400 def, (except maybe certain NMs), which means it's no point to parse, or even eyeball you damage against these mobs to see if your attack is above 999.
Furthermore, if you're going to make statistics that are worth anything at all, you need a large sample size. You need to land many (idk, a few hundreds?) attacks on a mob with a shitload of defence, and you need to do it all while being what you think is significantly above 999 attack. 1050 attack over 999 would probably be difficult to discern, especially with the naked eye.