Originally Posted by
Atomic_Skull
Why not ask for Dark Knight to be renamed to Munchkin while you are at it?
Nyzul WS were ment to fill a hole with their respective job not necessarily be the best WS. In fact the ONLY jobs where the Nyzul WS is clearly better than anything else was DRG and PLD, and that was specifically because DRG WS damage wasn't keeping up with polearm SAMs and PLDs couldn't do enough damage to HNMs to keep hate effectively (well they couldn't after either but hate generation via damage was SE's intention with Atonement)
Atonement: Damage based on Enmity, does same damage to everything. 750 damage is mediocre on pink birds but good on HNMs.
Mandalic Stab: Attack bonus WS for high DEF targets. Gives THF an equivalent to Tachi: Kasha, Spinning Slash, etc.
Drakesbane: SAM is doing more damage with Penta Thrust than DRG.
Tachi: Rana Multi-hit for SAM
Leaden Salute: Decent WS that doesn't depend on weapon DMG or ranged ACC, gets bonus from Quickdraw.
Insurgency: Guillotine that makes Light SC.
Insurgency was NEVER intended to be a new better WS for DRK, it was meant to give them an option on Scythe for making Light.
Anyway, instead of making Guillotine or Insurgency a crit hit, which would be broken with the new Last Resort change, fix Cross Reaper's damage multiplier at 2.0 and make TP=chance of critical hit.
Ukko's Fury Lite for DRK, problem solved.
As for relics.
All relic WS should be changed to "Delivers a critical attack, damage varies with TP" No "chance of a critical hit" they just deliver a crit, always.
All relic WS should do the same number of hits as depicted in the animation (this would balance the 1H and 2H relics as the 1Hs all depict multi hit animations and are lower DMG weapons)
Extra damage proc should be raised to 30%.
Aftermath effects should be increased in potency and duration. In some cases it should be adjusted as well. e.g. Yoichinoyumi's aftermath should have RACC/RATT not just RACC, Mandau should have +40% critical hit rate not +10%, Apocalypse's 10% haste should be non job ability non gear non magical.
All relic WS should be changed to 4.0/5.5/6.5 fTP at 100%/200/%300% TP
Relics that have useless or counterproductive additional effects should have those changed to something useful. (e.g. Mandau's Poison changed to poison/plague with a stronger DOT and no longer wakes mobs)
1H relics should have ACC stat added, 2H relics should have ATT stat added similar to ranged relics.
All relics should have some degree of ignore cRatio on all attacks.
Relics should not be made easier to obtain. Instead they should be made to be worth the effort. They shouldn't just be better, they should be "OMGWTFBBQ!!!ONEONEONE" better.