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few things, stoneskin cap has been around for a long time and is the cap at 75, why should it be still 350 at 90/99?
blink takes hits differently then usu, i forget if this applays to mob > you with multi hit moves like MMJSP they use vorpel blade. each hit is one shaddow on ustu, if blink triggers it is one shaddow for the whole thing. I also forget if blink can trigger proc on each hit if it dont trigger on the first one ( meaning blink is gone but you take less damage)
when i try to note such things for research no one cared and i honestly do not remember anymore.
*pvp muli blue spell and ws blink can take 1 shaddow for the whole move, unless SE ninja change it, was long ago
point is this, blink and ustu have different rules and blink can be better.
I guess SE should change blink to read "has a chance of blocking attack with a shaddow"
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Are you entirely sure? I thought it was just third eye that could take an entire multihit attack with one "shadow".
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I don't think that SE should change the spell Blink. Mages are already extremely powerful with all the defensive spells they have. There is no reason to change it. It's fine the way it is.
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spells i never use as whm sch blm and rdm aquaveil and blink not that i dont like them but i use alot of - emnity on whm always have ss and phalnxs up never get hate and bearly cast on blm lol
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Yea I'm not looking to be a jerk about the situation but I personally am not the largest fan about random shadows from blink but...it's so so so easy to avoid getting face *** even though it's random. As mentioned before, Aquaveil is a mage's best friend. I would say it's one of the most powerful and rear saving spells and also one of the least used and thought of spells by players in this game. Again, Timing is key...period. Timing your spellcast at the time you know that mob will hit you (if you're paying attention and have played the game long enough) you can still cast without interuption and if you were to get interupted for me (granted this is also based on your Enhancing skill) I get any spell I want/desire off 9/10 times having aquaveil up. And the beauty part is, as soon as it wears off, bam, put it back on and you're set for your next interuption. But Blink/SS/Aquaveil/Phalanx (if you have the right main job/sub set up for Phalanx) and you're sitting pretty! That's my personal opinion.
And sorry for the slight ramble, I'm tired lol.
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There is a problem. The question is, "How do we look at it?"
Slow is Slow, Paralyze is Paralyze, Blind is Blind. If a Red Mage casts it on your or a Ninja casts it on you, you know it. Potency varies, but the result is the same. These are, of course, debuffs.
With Utsusemi Ni and Ichi, potency varies in terms of number of shadows, but the result is the same. These are buffs.
The question is, should we see the logic of buffs in terms of debuffs?
I think there's a few options for this.
1) The probability of Blink absorbing an attack should be based upon Enhancing skill.
2) Blink provides fewer shadows, but chance of absorbtion is 100%.
I think the broader question "when the game should be random, and when it should not?"
"Raise" always works. Phalanx always works. Cure and Protect always work. If a Paladin--a warrior/mage-- casts it, the result is always the same. If a Red Mage--a mage/warrior-- casts it, the result is always the same.
Perhaps "Blink," "Utsusemi," and "Third Eye" are FFXI's version of Analogous evolution. They are similar, but not identical survival mechanisms.