Originally Posted by
Rambus
1. dyna mobs are not dark! they are too easy to aspier if they had any dark base to them ( baring some mobs)
the old dev team made lots of mistakes, being a thf mean i am sure you remember sneak attack from the front, what makes you think this is any different?
that bug was not an experiment to potency changes vs elemental def. If it was there be varying rates ( not just 50% durations on everything that is "NM")
there is even mobs now that take hard damage off (hard def, i do not know how to word this)
water on leech (50% water damage)
wind on ATU bird (50% wind damage)
water on pugal (50% water damage)
ice on former (50% ice damage)
ice on ghost (50% ice damage)
elemetal mob ( immune to it's element (cap 1/8 damage) and what it is strong to)
prime avatar ( immune to all element, (cap 1/8 damage) heals its element, only takes damage to what it is weak to)
etcetc
I think 1/8 is cap, people made a thread before on Ki talking about if anyone seen 1/16