ok, this is good, thank you. As long as you are looking into things like this, could you have them look at losing consumables if you try to use them while paralyzed? If you are paralyzed, you just failed to use them, you didn't throw them away...
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ok, this is good, thank you. As long as you are looking into things like this, could you have them look at losing consumables if you try to use them while paralyzed? If you are paralyzed, you just failed to use them, you didn't throw them away...
Glad this is being fixed. This should have been done 9 years ago.
My RNG says thank you SE. Have the reasons I get no love for my RNG is the melee don't want me moving the mob out of range of their WS and losing TP.
This kinda ranks up there with Robber crabs aggroing, learn to S&I, and learn to WS @_@
On my Ranger hate control = not shooting, hate control is having the gimp DDs get less gimp. So the argument about learning hate control is bs, this is why on my ranger I took up using a multi hit weapon to tp on the monster and then ws at melee range since I STILL TAKE HATE
Now about the 13k items getting consumed under paralyze ?
So basically this will mean that mobs will be able to use tp moves even after running out of range to avoid them. Kinda sucks in that sense IMO.
I don't know why people keep bringing up this argument.
1. Their TP moves still won't go off, no matter how often they try
2. They won't be using TP moves all the time, they don't always WS when they have TP
3a. They generate TP really fast either way, even with full Subtle Blow
3b. Many mobs have very high Regain too
This could be a change to VIT for crit and agi for subtle blow, only on the player side, just an fyi