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Truthgasm: Most FFXI players still have an IQ less than potato. Most FFXI players still find ways to wipe to Orthrus with 18 people. Most FFXI players think Briareus is hard and Empyrean Weapons require a linkshell of slaves to kill things for you. Most FFXI players cannot kill anything above AF3+1 Seal NMs without a brew. Most FFXI players still call Abyssea "Super easy god mode", even if they've never completed a single piece of AF3+2 or even entered the zones. And in case it needs repeating, Most FFXI players still have an IQ less than potato.
No argument here about people being dumb but the solution never is to simply embrace stupidity.
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With that said, I don't mind Abyssea at all as midgame content. I think it was made to strongly appeal to casual players, and give them the same opportunities for gear as the hardcore playerbase; something which FFXI has lacked for a long time. The move away from World Spawns for the game's best gear is beyond refreshing. A lot of people complain about the influx of gear caused by, in a nutshell, everyone being able to force-spawn Fafnirz. But really, it just removed a lot of conflict from the game. Some players enjoyed the conflict, the drama, the stealing and the hacking. But overall, the shift away from these trends has made the FFXI community much friendlier overall.
While I agree with you to a point regarding the shift away from the multi-hour pop system from hell, I feel the XI community has lost more than it has gained. EXP has boiled down to a system where people AFK in party or just don't care, community no longer has events like Campaign or Besieged to rally around regardless of how flawed they were, events like Nyzul/Salvage/Einherjar/MMM are all dead and had qualities that made them charming to groups and everything is now Abyssea.