Originally Posted by
Nyarlko
Boost does work as intended.. It's just much more complicated now then the old braindead spammage.
The delay is confusingly high without being delay capped, which makes it actually dangerous to use at lower levels. If you're 10MNK and pop Boost, you are going to be doing nothing but imitate a punching bag for a good 15sec or so.. The devs did not properly explain the mechanics behind it when it when live, and I find myself explaining it to newbies in my ls as I do explaining how learning works for BLU because the way Boost works is very unintuitive. I still think there should be a graphical effect that grows with time passing to indicate "powering up" and a better clue on the usage timing than counting in your head IF you know that's what you are supposed to do...
JIC anyone reading this is also confused, Boost duration is based on 3xDelayxDelayReduction, and for MNK, this has a lower limit of ~5sec (288 Delay, but there appears to be a 5sec minimum on Boost duration regardless of actual delay). Boost effect scales with how long it has remaining on the duration, so for maximum effect on a non-melee swing you want to try to hit your WS with ~2-3sec remaining on the timer. The time elapsed doesn't matter, so even if you push the Boost duration up to 45sec+, it will have the same effect on the next attack at 2sec remaining as if that duration was 5sec. Since the buff timer icon durations disappear and the icons start blinking at 5sec remaining, you will have to practice counting down in your head to get the proper timing down. I never got feedback from an awesome MNK on how high they could push the actual buff from Boost, but with my poorly geared alts, I got ~3k-4k extra damage on both my MNK and my DRG/mnk. I don't know how high someone who has proper gear for it would be able to push it or if it would ever be worth using. IMO, the best way to use it (assuming delay capped) is to pop Boost, then another damage increasing JA, then a WS. If you do this sequence, while delay capped, then there should be no perceivable penalty before your next melee swing.
It feels like they were trying to push it's usage towards being similar to Sneak Attack actually.. But unlike SA, there is no extra buff to the JA when used as main job MNK. :/ I say double-triple the effect for a MNK/sub and it might be good enough to actually get used regularly. Everything else about is technically OK, but the preventing engagement thing will always irritate me.