Originally Posted by
Rawfury
SMN can do in the range of 700,000 damage in 30 seconds with conduit. The best case for a perfectly geared melee with many, many more buffs is ~250k damage in 30 seconds. So, no, 1 SMN cannot be 'competed equally' by any job. In fact, no job can even do half of what SMN can do in 30 seconds.
Why is the 30 seconds number so important? Odyllic subterfuge lasts 30 seconds, and reduces the monster's land rate for all magic to the minimum value. This provides an incredible safety net and allows SMN based setups to forego all defensive strategy for those 30 seconds. Even given that melee can catch up by the 3-4 minute mark, they have to account for all of the damage and debuffs in play.. and are looking at a 6-8x longer fight.
Adjusting 7-10 aeonic NMs and debuff removal is not really a fix, either. It will still be SMN burn tumult curator, SMN burn master trials(at least b&w is already being done this way), SMN burn omen.. everything new that comes out will suffer the same issues as well. Adjusting all content design is a laughable solution, SMN's damage is hilariously unbalanced atm and the only way to resolve this is to correct that.
Even if you were to follow through on these ridiculous suggestions, allowing such free status removal and removing threats to melee just trivializes the game in general. It's very balanced as is, with a wide variety of setups able to clear these NMs by utilizing coordination and teamwork. The only exception is SMN, who just needs to flail their ctrl-1 macro for 30 seconds and collect loot.