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As for the discussion about cp parties and limited roles. We all know that this is a player issue. Players want the most/easiest/fastest ways to get cp. With the current state of the game that is a magic burst setup. Eventually, given FFXIs ever decreasing playerbase, the active players will have 3 stars on all their mage jobs. Before that happens, I think we need to make suggestions on how to fix that.
It's a player issue for wanting greatness, but it's a design issue that a blm can do 99k damage, or even 45k damage with a properly timed cast. A single cast from a
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Personally, I think SE should increase skill chain damage (not necessarily ws damage). I think every melee primary DD job that doesn't already have it, should have at least the first 2 skillchain bonus job traits. The bonuses for multistep chains should also be significantly increased. Let's reward players for planning out 4,5,or 6 step chains rather than just going light to light or dark to dark all the time. Heck most players I've seen don't know the properties of any weaponskills other than the Empy ones. I also think that the availability of skill chain bonus gear should rival that of magic burst bonus gear. Right now it feels much easier to find magic burst gear.
While the blandness of a manaburn apex party will still be preferable, I agree with this. It's too easy to light or darkness and start thinking about the next kill. I honestly wouldn't like participating in a multi-step skillchain party, because I've seen the tp rates of some players, but those that do should be rewarded.