Probably depends on your job, but IIRC mobs in the starter zones are only level 65 and pretty weak so you shouldn't have too much of a problem.
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Yeah you might die a bit at first until you get the hang of it, but life ain`t meant to be easy.
You can make mazes for solo, group, crafting, etc. etc. The list is long and confusing.Quote:
Yeah I was told that you can't really solo MMM either... and I have no idea how to start that.
http://wiki.ffxiclopedia.org/wiki/MMM
I really appreciate the information and suggestions, folks! I just tried to go solo outside of whitegate and almost got pwned yesterday... so I shut down the game in disgust. I have really hit the wall when it comes to exping now.
Perfect for campaign.
At 61-62 there`s an exceptional BST solo camp outside of Nashmau too.Quote:
I really appreciate the information and suggestions, folks! I just tried to go solo outside of whitegate and almost got pwned yesterday... so I shut down the game in disgust. I have really hit the wall when it comes to exping now.
http://wiki.ffxiclopedia.org/wiki/Be...unting_Grounds
Then its gravy all the way to the 70s using various camps in Aht Urghan.
Yeah, I never thought I would say this - but I hope that is what the devs were talking about re: dungeons in their 12 month schedule today. It seems like the dungeon type of leveling could solve the exp+fun problem (I hate saying it but...it works for WoW doesn't it?)