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Originally Posted by
Keyln
Sure, minds can be changed, and even the design vision, but unless you have the power to suspend the laws of physics, there's only so far you can go with any technical device, including the PS2.
Well I'd argue it's their inefficient game engine limiting the PS2 more than the PS2 limiting their game, but yes there are technical limits. A summonable Moogle likely doesn't fall into that category.
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And this is the problem with the fanbase. We act like spoiled children sometimes when things don't go our way. We seem to forget that the SE staff have a specific vision and design for the game. The suggestions we make sometimes coincide with that design, some of that design does come from player feedback, and sometimes, the suggestions we make conflict with that design. So the SE development staff have to consider each idea and suggestion as to how it will affect their design.
Sometimes they act like obstinate, arrogant old geezers. So, what? Customers are going to complain. They're professionals. They can deal with it. They should be able to see flaws in their own vision and be adaptable to meet the desires of the ones paying their bills. I totally understand that sometimes you just can't do something, but to say you won't simply because you don't want to? That doesn't fly in my line of work. Not sure why it's acceptable in theirs.
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And there's the concept of opportunity cost. For every job improvement, for everything that they implement, is time and money away from other ideas and improvements that SE could be making with the game. This is another consideration that SE has to make. It isn't that the ideas are bad necessarily, but it would cost far more time and money than SE is willing to spend in lieu of other things.
It rarely seems to be about that though. It's more like "We could, but we just don't wanna. Don't make us do stuff."
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Except, we're not really "negotiating". What we're really doing is acting like two or three year old children who throw a tantrum every time a parent says "no" to something. Maybe I'm being idealistic here, but I think we're supposed to be better than this. We should be doing a better job understanding where Square-Enix is going with this game, and come up with better suggestions. Now, I'll admit that SE could do a better job of communicating to us as to why they say no to something, or what their vision and goals are for this game, but that doesn't excuse us. We can do better, and we have every ability to control how we react to stuff like this.
Blind acceptance isn't synonymous with maturity.
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The problem is that SE can't win,
It's not about winning or losing. Much like the within the game itself, this is supposed to be a cooperative enterprise. It's not us vs. them. We're all supposed to be on the same side of making FFXI a better game.
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as people will complain no matter what they do. They'll just complain that SE isn't communicating or being responsive, and if SE says no, they'll be asking to complain less. It's a lose-lose to SE.
That's just how life is. Like I said, they're professionals. They should be fully prepared for it, and capable of using that criticism to better themselves and the user experience.