Originally Posted by
azjazo
Gonna copy here what I suggested in other topic (that was off topic actually cuz I didnt saw this thread)
edited a bit so it wont be a shameless copypasta.
A "casting" stance
Super Magical Avatar Stance of Happyness (name subject to change everyone names their suggested abilities to sound cool)
- Fuses the avatar with the elemental spirit of their corresponent element, giving the avatar the capacity to cast and behave like the elemental spirits while retaining the ability to command them and normal bloodpacts.
- Perp cost increases and the effect gets stronger as time passes till a cap like favor stance.
- As the effect gets stronger the avatar gets bonus in damage, reduces recast time on the elemental magic, AI and gives the avatar a "elemental seal" like bonus in accuracy of their bloodpacts.
- It will be required to posses the corresponding elemental spirit magic to activate said ability
a "melee" stance
Super Martial Avatar Stance of Joy
- Fuses the avatar with the player (not literally tho it would be cool)
- Perp cost increases and the effect gets stronger as time passes till a cap like favor stance.
- As the effect gets stronger the avatar gets bonus in their stats while draining the SMN stats, like attack, defense, str, acc, dex etc, diferent avatars would "drain" certain stats more than others
- It will give the avatar a special bonus like double attack, reduce delay, increase damage etc. depending on avatar.
just a couple of ideas, tunning would be the key.