The bundling twine is used to turn logs into lumber. You use 3 logs, twine, and a crystal to make triple the lumber.
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It probably wasn't a technical issue, but a balance(i.e how they wanted things, i.e. make you leave an area to unload product and return or not thereby slowing down the farming of items thereby not crashing the market. Check FFXIV to learn the economical dangers of such H.E.L.M. items like ore and logs stacking to 99 in a well populated game. NOTE: Well populated does not necessarily mean there has to be a million people online at once. It just means "actively played by many gamers") issue. Now that FFXI can be considered a nice "small" cozy spot to be around, it doesn't hurt so much to allow some items to stack.
If there was ever anything SE got right in FFXI that can't really be argued unless you're economically dumb or just want to be mad about something when your little item didn't sell for some reason in the AH system, it's the economy. They dealt a death blow to that economy when they went ilevel, since it was already questionably on life support after Abyssea and up to adoulin depending on your point of view.
FFXIV is a shining example of what happens when you give people everything QoL they want from the word go. So they don't have to "suffer" like they did in FFXI. Now they can just spam the same content endlessly for months, one week at a time since there is a cap in place to slow their progress down, and that is the extent of their suffering in FFXIV, is waiting. Rewards are guaranteed. You just have to wait it out to get everything you want. Personally I prefer the system here because here it permits an economy to function. Here it permits crafters to be a very important part of the game. Here you can have nice things, at least in comparison to FFXIV. FFXIV seems tailor made to combat RMT and they still exist everywhere there. I grow tired of blacklisting them. It is a constant barrage of /tells by them. It's like what we saw here years ago but on steroids. Times a HUNDRED. And there's nothing significant to buy with gil to be buying gil from RMT. No haubs or SH or KC or charm or anything. Just... housing. Which only recently became available.
4am and obviously I'm blabbling. Just saying, it was a good thing some items couldn't stack in this game. It is only now logical to allow it, since there isn't going to be an army of RMT waiting to abuse it. Not to mention the always increasing problem of storage for lifers. But it should have been done a few years ago. Meh, probably better they did it after 14 release so the RMT could focus there instead of here, but I just can't even remember the last time RMT HELMing here was a problem. 2010? Earlier, maybe? I guess they stopped around when we did for the most part. Probably was Abyssea that caused it >.> but I want to remember Abyssea helped the supply of ores and logs because after RMT stopped HELMing, supply was little because the players had stopped it well before RMT did and that was why we were given freebies through chests, to increase supply of crafting materials
I love the mog wardrobe simply because only armour/weapons can go in there leaving the inventory for all the junk that falls. I won't be npc'ing something like my wirve hairpin with refresh, /cry.