Originally Posted by
Kageshinhiryu
Well, generally speaking:
/WAR is best for aby-xping because nothing lives long enough to really worry about your MP pool or tank. MM (sub-out SS if you'd just pot your MP back or have a RDM refresh2 you), VV, RR, Berserk, Aggressor, Warcry, SB->GR->Light->TP -> dead..... most doesn't usually live after Light though. However, if you spam CDC + Physical spell, pretty much nothing is going to live either, so your shadows are kinda pointless.
If something does live long enough, Proc5 + Defender + tank food + Cocoon + an atma = 999 defense. If you get the mob debuffed correctly, you're looking at damage from its in the 30-70's, unless its a critical.... and you're still DW'ing.... Poor PLD's..
/NIN perfect, situationally, for something that likes to use MightStrikes as its 2hour or has it on indefinitely during a battle. However, our evasion is lackluster and blink tanking really is not our forte versus anything a NIN, THF, or DNC can tank with ease. With the advent of DW2 available to us by spellset, /NIN has kind of lost it's usefulness; unless you're more on the Haste set-up spam WS+PhysBluMg, but I'd rather have Berserk over that though.
/DNC is PERFECT for soloing outside Aby and looking for spells. .... and that's about it. Unless you're in a linkshell and just there to proc BLU magic on NMs. Then you can Plenilune + Healing Waltz..... and erases your bordemn.
/SAM ...... backwards skill chaining. I haven't tried this and it seems kinda pointless to do so.
/RDM is about as good as it gets if all you want to do is spam Blu physical magic. Otherwise, the WAR or NIN trumps this one for self-skill chaining or busting out CDC's.