If you read my post, you'd understand that I'm talking about Gladiators, not monipulators.
It is comparatively more difficult to earn Prestige than infamy. You can earn the latter whether or not you even participate in belligerency (up to a point) where gladiators MUST be in belligerency to earn any at all, and it comes much slower unless you are able to defeat monipulators.
It's fine that the monipulators are powerful. I don't want that to change. However the risk/reward ratio gives low incentive for the gladiator to participate, since you lose 30% of your points every time you die to a monipulator. Even if you gang up on a monipulator there's a good chance of dying. So what needs to happen is the points lost needs to be reduced/eliminated (you have to spend them to get items anyway so I don't know why we have to lose them on death in the first place) and make it purely a reward system. Then gladiators have no reason to be afraid of participating and belligerency is more likely to flourish.
Keep this in mind as well: The Belligerency status is beneficial to Monipulators, whether they fight gladiators or not. Gladiators on the other hand gain nothing from the status (being CG or HCG doesn't confer any benefits) and gain annoyances too, like being unable to ride chocobos as long as they have the key item.
TL;DR: The balance between GLDs and MONs is fine, don't change that. But the point system needs to be less punishing towards both of them. SE announced reducing the penalty against monipulators but nothing about gladiators was said.
They said they were going to make it so merit points could be traded for prestige once a day but all that does is let gladiators buy the items without participating.
