Regarding Monipulator Jobs....
Rather than "lying to us" by modifying the jobs of existing monipulators, perhaps you could expedite the addition of either beastmen, Kindred Demons, or skeletons, which have a wide variety of jobs and weapons at their disposal?
I'm sure beastmen would be intimidating to tackle from a developers' standpoint, but I don't think anyone would mind if you release them as they're ready. For example, there are so many goblin/moblin variations that we'd be happy with that for a while, and then you could release quadav/yagudo/orcs the next month, and sahagins, gigas, and tonberries, then Aht Urhgan beastmen, and so on.
