Frankly, I always hoped we'd see an upgrade path similar to RME weaponry that worked with AF weaponry as the start.
Rockin' a Marauder Knife and Thief AF that's been 99+'d would be awesome.
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It would also be awesome if we did get an ultimate AF with augments and if an augment kicked in, a temporary aura appeared on your character. It would also serve as an indicator that an augment kicked in so having different color auras would be nice. And auras don't even have to stay on that long. Maybe a couple of seconds and then fade out.
This isn't a bad idea. I mean, GEO and RUN are getting AF that will be Lv. 109 and will most likely come with some crazy stat boosts and enhancement buffs relevant to GEO and RUN respectively. So it would only be fair to give the other 20 jobs a new AF set (AF4) that is also Lv. 109 along with crazy stat boosts and enhancements relevant to them as well!
I also like the idea of combining the 3 AF sets to form AF4. Great idea! It would force people who skipped out on doing the original AF quests (which is nearly everyone nowadays) to do those quests. It would make Dynamis relevant again (farming AF2 pieces) and it would breathe some life (albeit temporarily) back into Abyssea seal farming and +2 item farming. All these things mentioned are older events that most people would be able to do solo or in small groups and is not an impossible task to complete.
May be if SE wants us to take part more in Delve ...
Combining all previous gears required items dropped from Delve Boss - Syn materials ftw ?
I'm sure people will be working hard towards them!
I'm still holding out hope that the reason they pushed back AF for RUN and GEO is because they're going to release ilvl 109 JSE for all the jobs! They already released the capes!
I'm still hoping the same thing. Armor that looks unique for each job is totally cool. half of the jobs looking the same is just boring.
They have a really weird system where certains stats are grouped together, like the base stats (STR DEX etc) all count as one stat "slot", secondary stats (acc/eva etc) all count as one "slot", etc. I don't know how much I buy that but if you go by that they have never broken the "rule" that they're only allowed to have something like 4 or 5 slots total. Augments are counted seperately and are a slot of their own (which is why AF2+2 work).