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Quick Level to 99 Part II
*Experiance Points Bonus Options*
In order for you to gain extra experience points, don't forget to carry an Emperor band.
But also here is 1 more tip.
If you have the job Corsair Unlocked, you can level this to 5 and learn Corsair Roll.
Corsair Roll
Increases the amount of experience points earned by party members within area of effect.
Description
Optimal Job: Corsair
Lucky Number: 5
Unlucky Number: 9
Using this as a subjob past level 10 solo will help you level quickly.
Level 1-10
Before leveling make sure you have Signet Up, Food, Emperor Band and all other necessities.
Outside of your Home Nation, Use the "Field Manual" to do GoV AKA Grounds of Valor tabs. By selecting pages will list a group of monsters that will give you EXP & Gil upon completing requirement.
Now here is the part I'm going to explain strategy.
We know that Experiance Points will begin to decline as your level increases and surpasses the level range of the mobs you are fighting.. Therefore people who are use to seeing those high numbers will assume moving on to higher level mobs will give you better exp.
However, at higher level , monsters become harder and "take more time to defeat."
Tip:While doing Gov Tabs, as long as monster check as easy prey, you will always qualify for exp however once monster checks as Too Weak, credit will not be given for EXP or GoV requirement.
Pro Strategy Tip
Instead of moving up to higher level exp mobs, once exp starts to go down, stick with fighting the lower levels instead because you can kill these easier opposed to spending more time killing higher level ones.
Example
If you gained 150 EXP from 1 Crawler.
And you gained 95 EXP from 1 Mandragora.
Observe factors such as "Over the course of time" and pace.
So if it took 1 minute to kill X1 Crawler but also took you 1 minute to kill X3 Mandragoras.
That means killing X3 Mandragoras will give you 285 EXP as oppose to 150 EXP from fighting X1 Crawler. Therefore lower EXP mobs can sometimes prove to be easier and better in the long run.
Fighting something that's higher level may give you more EXP but because its harder and has more HP "over the course of time" may prove to be slower than fighting something slightly weaker and lower in experiance points.
[NOTE, This Article I am covering is very Extensive and will continue the rest later]
To be continued.... Still Under Developement.
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Quick Level to 99 Part III
Under Development
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Introduction to Beastmaster
This is an introduction to Beastmaster. The purpose of this guide is to help you gain a basic understanding of how to play this job in order to solo and accomplish many goals on your own when you have difficulty finding other people to party with.
Unlocking Beastmaster Job
Quest Name: Save my Son
Starting NPC: Dietmund (G-11)
Location: Lower Jeuno
Reward: Beast Whistle, 2100 gil, ability to become a Beastmaster
Lvl Requirement. 30
WALKTHROUGH
Speak with Dietmund in Lower Jeuno (G-11). A cutscene will trigger when you open the door. During the evening at (22:00-04:00), head over to Qufim F-8 and follow the path down the cliff to the bottom. If you are below level 45, carry silent oil or sub a job with sneak in order to avoid agro from the Kraken guarding the Night Flowers. Check the Night Flowers, which will be glowing. After the cutscene, head back to Lower Jueno and return to Dietmund's house.
After completing the quest "Save My Son", walk to Upper Jeuno and speak with Brutus located in the Chocobo Stables. Talk to him to receive your reward.
Lets take a quick look at the combat skills for Beastmaster.
- Axe A-
- Scythe B-
- Dagger C+
- Club D
- Sword E
- Evasion C
- Parrying C
- Shield E
Notice Axe Skill is Rank A- therefore your primary weapon of choice will be Axe.
One of the weaponskill quests you can unlock is Decimation.
NOTE: Although this Weaponskill may be old, having it unlocked can help you accomplish trials requiring Weaponskill Points better.
Weaponskill: Decimation
Quest Name: Axe the Competition
Starting Zone: Jeuno Upper
Starting NPC: Brutus [G-7]
Description: You must have Axe skill of at least 240 and be at least level 71 to begin this quest. If you're ready to accept the mission, head to Upper Jeuno and speak with Brutus.
Ok let's take a look at the Merit Weaponskill Ruinator.
Merit Weaponskill
Ruinator
Skill level: 357
Description: Delivers a four-hit attack. Accuracy varies with TP.
In order to obtain Ruinator, the quest Martial Mastery must be completed.
This Weapon Skill's first hit fTP is duplicated for all additional hits.
Aligned: Aqua Gorget, Snow Gorget & Breeze Gorget.
Aligned: Aqua Belt, Snow Belt & Breeze Belt.
This Weaponskill requires Aqua, Snow or Breeze Gorget/Belt.
Gorgets are Quested in Tavnazian Safehold by doing the Quest "In the name of Science"
Start NPC: Yurim
Location: Tavnazian Safehold J-8 Upper Level
TAVNAZIAN SAFEHOLD
Aqua Gorget
http://wiki.ffxiclopedia.org/wiki/Aqua_Gorget
Snow Belt
http://wiki.ffxiclopedia.org/wiki/Snow_Gorget
Breeze Belt
http://wiki.ffxiclopedia.org/wiki/Breeze_Gorget
ABYSSEA - ULEGUERAND
Ogopogo - Aqua Belt
http://wiki.ffxiclopedia.org/wiki/Ogopogo
Isgebind - Snow Belt
http://wiki.ffxiclopedia.org/wiki/Isgebind
Empousa - Breeze Belt
http://wiki.ffxiclopedia.org/wiki/Empousa
Properties
Element: None
Skillchain Properties: Distortion/Detonation
Modifiers: STR:86~100%, depending on merit points upgrades.
Upgrade: Lv.1 86%, Lv.2 89.5%, Lv.3 93%, Lv.4 96.5%, Lv.5 100%
The Modifier on Ruinator is STR, so you will need high STR to make this Weaponskill powerful.
Here are some pieces of gear that will also help you increase your weaponskill damage.
Mekira-oto +1 Auction House>Armor>Head
http://wiki.ffxiclopedia.org/wiki/Mekira-oto_%2B1
http://images1.wikia.nocookie.net/__...-oto_1plus.png
Ogier's Breeches Jueno Stage VI Voidwatch Gaunab
http://wiki.ffxiclopedia.org/wiki/Ogier's_Breeches
http://images2.wikia.nocookie.net/__...s_Breeches.png
Imperial Kaman 15,000 llrusi Atoll Assault Points
http://wiki.ffxiclopedia.org/wiki/Imperial_Kaman
http://images1.wikia.nocookie.net/__...rial_Kaman.jpg
Foods to help you Increase Weaponskill Damage
Red Curry Bun Auction: Food>Meals>Breads & Rice
http://wiki.ffxiclopedia.org/wiki/Red_Curry_Bun
http://images1.wikia.nocookie.net/__..._Curry_Bun.jpg
Red Curry Bun+1 Auction: Food>Meals>Breads & Rice
http://wiki.ffxiclopedia.org/wiki/Red_Curry_Bun_%2B1
http://images3.wikia.nocookie.net/__...y_Bun_%2B1.jpg
Red Curry Auction: Food>Meals>Soups
http://wiki.ffxiclopedia.org/wiki/Red_Curry
http://images2.wikia.nocookie.net/__.../Red_curry.jpg
Ambrosia Abjuration: Auction: Others>Cursed Soup
http://wiki.ffxiclopedia.org/wiki/Ambrosia
Note: This Requires Oblation Abjuration http://wiki.ffxiclopedia.org/wiki/Oblation_Abjuration
http://images2.wikia.nocookie.net/__...c/Ambrosia.JPG
Dragon Soup Auction: Food>Meals>Soups
http://wiki.ffxiclopedia.org/wiki/Dragon_Soup
http://images3.wikia.nocookie.net/__...DragonSoup.JPG
Dragon Steak Auction: Food>Meals>Meat & Eggs
http://wiki.ffxiclopedia.org/wiki/Dragon_Steak
http://images3.wikia.nocookie.net/__...agon_steak.jpg
Pet Equipment
Shepard's Chain
http://wiki.ffxiclopedia.org/wiki/Shepherd's_Chain
http://images4.wikia.nocookie.net/__...herdsChain.png
Location: Misareaux Coast
Notorious Monster: Okyupete
http://wiki.ffxiclopedia.org/wiki/Okyupete
Beast Bazubands
http://wiki.ffxiclopedia.org/wiki/Beast_Bazubands
http://images2.wikia.nocookie.net/__...tBazubands.png
Location: Mamook
Notorious Monster: Dragonscaled Bugaal Ja
http://wiki.ffxiclopedia.org/wiki/Dr...aled_Bugaal_Ja
Moepapa Stone
http://wiki.ffxiclopedia.org/wiki/Moepapa_Stone
http://images4.wikia.nocookie.net/__...papa_Stone.png
Location: Dynamis Valkurm Dunes
Notorious Monster: Lost Fairy Ring
http://wiki.ffxiclopedia.org/wiki/Lost_Fairy_Ring
Oneiros Cappa
http://wiki.ffxiclopedia.org/wiki/Oneiros_Cappa
http://images4.wikia.nocookie.net/__...eirosCappa.jpg
Location: Dynamis Sand'Oria
Notorious Monster: Steelshank Kratzvatz
http://wiki.ffxiclopedia.org/wiki/Steelshank_Kratzvatz
Sabong Earring
http://wiki.bluegartr.com/bg/Sabong_Earring
Location: Burrow Researcher
Price: 25,000 Research Marks
Petfoods
I'm only going to list 2 Petfoods as these are mainly the ones you will be using.
Pet Food Zeta Biscuit
http://wiki.ffxiclopedia.org/wiki/Pet_Food_Zeta_Biscuit
http://images1.wikia.nocookie.net/__...etFoodZeta.jpg
Pet Food Theta Biscuit
http://wiki.ffxiclopedia.org/wiki/Pe..._Theta_Biscuit
http://images2.wikia.nocookie.net/__...tFoodTheta.jpg
Beastmaster Pets
Once again I'm only going to cover 2 Pets, as the issue with FFXI is limited Inventory. These will be enough to accomplish the goals you need.
Faithful Falcorr
http://wiki.ffxiclopedia.org/wiki/Faithful_Falcorr
http://images2.wikia.nocookie.net/__...ucky_Broth.jpg
Jug: Lucky Broth
http://wiki.ffxiclopedia.org/wiki/Lucky_Broth
Calls Faithful Falcorr.
Lv. 86 BST
Gooey Gerard
http://wiki.ffxiclopedia.org/wiki/Gooey_Gerard
http://images4.wikia.nocookie.net/__...Weat_Broth.png
Jug: Cloudy Wheat Broth
http://wiki.ffxiclopedia.org/wiki/Cloudy_Wheat_Broth
Calls Gooey Gerard.
Lv. 95 BST
Magian Trial Elemental Path Axes
Astolfo (Physical Damage Taken -11%)
http://wiki.ffxiclopedia.org/wiki/Axe_Trials
http://images3.wikia.nocookie.net/__...f5/Astolfo.jpg
Atma of the Ducal Gaurd
(Guard) Damage Taken -: Major
(HP Below 50%) Damage Taken -: Superior (-50%)
(HP Below 50%) Movement Speed -: Superior
Obtained By:
Purchase from Atma Fabricant in Abyssea - Grauberg for 1000 cruor after completion of Dominion Ops 1, 2, 3, and 6. Must also complete the Quests The Egg Enthusiast and Brugaire's Ambition (Requires fame level 3).
This thread is still under development.
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Support Job 101
In this article I will be showing you the benefits of using subjobs. We will also be taking a closer look as to why these subjobs can help you accomplish certain goals.
Selbina
Start NPC: Isacio
Location: Selbina (G-10)
Level Requirement 18+
Quest Name: Elder Memories
WALKTHROUGH
Talk to Isacio at G-10 and accept the quest.
Trade him a Damselfly Worm, a Magicked Skull, and a Crab Apron one at a time.
He will reward you with the ability to equip a Support Job though you must zone before the moogles nearby will allow you to do so.
Valkurm Dunes
Damselfly Worm drops off Damselfly.
Crab Apron drops off Snipper.
Magick Skull drops off Ghoul. (During 20:00 - 4:00)
Tip: Magick Skulls can be hunted in Gusgen Mines or Maze of Shakarami at any time of the day or night where as Valkurm Dunes is limited to night time only and much more difficult to find being that the map is huge and quite extensive to explore unless you are hunting with a job who has Widescan ability.
Mhaura
Start NPC: Vera
Location: Mhaura (G-10)
Level Requirement 18+
Quest Name: The Old Lady
WALKTHROUGH
Talk to Vera and accept the quest.
Trade a Wild Rabbit Tail, a cup of Dhalmel Saliva, and a Bloody Robe to her one at a time.
She will reward you with the ability to equip a Support Job though you must zone before the moogles nearby will allow you to do so.
Buburimu Peninsula
Wild Rabbit Tail drops off Might Rarab.
Cup of Dhalmel Saliva drops off Bull Dhalmel.
Bloody Robe drops off Bogy. (During 20:00 - 4:00)
Tip:Bogy can also be hunted in Gusgen Mines at any time of the day or night where as Buburimu Peninsula is limited to night time only and much more difficult to find being that the map is huge and quite extensive to explore unless you are hunting with a job who has Widescan ability.
SUPPORT JOB BENEFITS
DANCER
Dancer is the the best subjob for soloing. All abilities require the use of TP which can allow you to move forward consistantly without having to rest.
SAMBAS
Drain Samba is available at level 5 and can help you solo much more effeciently than any WHM due to no down time from resting MP. TP Required 10%.
Aspir Samba is available at level 25. Inflicts the next target you strike with Aspir daze, allowing all those engaged in battle with it to drain its MP. TP Required 10%.
Haste Samba is available at level 45. Inflicts the next target you strike with Haste daze, increasing the attack speed of all those engaged in battle with it. TP required 35%.
WALTZES
Curing Waltz is available at level 15 allowing you to cure about 69~94HP. TP Required 20%.
Divine Waltz is available at level 25. This ability functions similar to the spell Curaga. TP Required 40%.
Curing Waltz II is available at level 30. This ability can cure about 170HP. TP Required: 35%.
Healing Waltz This ability is equivalent to the WHM spell Erase and can remove debuffs such as Blind, Curse, Disease, Paralyze, Poison, Silence, Plague. TP Required: 20%.
Curing Waltz III is available at level 45. This ability can Cure about 360HP. TP Required: 50%.
JIGS
Spectral Jig Allows you to evade enemies by making you undetectable by sight and sound. Gives you Sneak + Invisible for a few seconds. TP Required 0%. (NOTE: When recasting make sure both Sneak and Invisible is off before reusing Jig otherwise the ability will not work if Sneak is up)
STEPS These are used to give you finishing Moves which will accumulate up to 5 points allowing you to utilize Flourishes.
Quickstep available at level 20. Lowers target's evasion. If successful, set as your support job, you will only earn one Finishing Moves. TP Required 20%.
Boxstep
Lowers target's defense. If successful, set as your support job, you will only earn one Finishing Move. TP Required: 10%.
Stutter Step Applies Weakened Daze. Lowers the targets magic resistance. If successful, set as your support job, you will only earn one Finishing Move. TP Required: 10%.
FLOURISHES
Animated Flourish Provokes the target. Requires at least one, but uses two Finishing Moves. Finishing Moves Required: 1-2
Violent Flourish Stuns target with a low rate of success. Requires one Finishing Move.
Reverse Flourish Converts remaining finishing moves into TP. Requires at least one Finishing Move. Finishing Moves Required: 1-5
Violent Flourish Stuns target with a low rate of success. Requires one Finishing Move. Finishing Moves Required: 1
Summary: Dancer can use Spectral Jig freely saving you gil from buying Silent Oils & Prism Powder but at a risk being that this ability does not stick long. Therefore I highly suggest keeping a stack of each at all times in case a situation happens where you are exploring an area with high amounts of mobs that better suits you to use meds than jig or an event where time is of value. With the ability to Cure yourself, using Animated Flourish for Provoke can help you claim mobs quickly at the arrival of competition between another player. Violent Flourish is great for stunning as Haste Samba is one of the greater abilities popular among using Dancer as a support job.
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Introduction to Elements 101
Today I'm going to be covering Elements 101 to help you see how this system works and why having a basic knowledge of this can help you understand the game better.
FFXI Elements Chart
http://www.ffxionline.com/forums/att...t-elements.jpg
Fire Melts Ice
Ice Compacts Wind
Wind Erodes Earth
Earth Grounds Thunder
Thunder Glectrolyzes Water
Water Douses Fire
Light Illuminates Dark
Dark Eclipses Light
Ice → INT Black Mage Enfeebles
http://wiki.ffxiclopedia.org/wiki/Intelligence
Wind → AGI Ranged Accuracy/Evasion
http://wiki.ffxiclopedia.org/wiki/Main_Page
Earth → VIT Defense
http://wiki.ffxiclopedia.org/wiki/Vitality
Thunder → DEX Accuracy
http://wiki.ffxiclopedia.org/wiki/Dexterity
Water → MND White Magic Enfeebles
http://wiki.ffxiclopedia.org/wiki/Mind
Fire → STR Attack/Ranged Attack
http://wiki.ffxiclopedia.org/wiki/Strength
Now lets take a closer look at some Black Mage Enfeebling DoT Spells.
What are DoT Spells?
DoT also known as "Damage Over Time" is a spell or ability that deals generally small amounts of damage over a period of time to the affected target.
http://wiki.ffxiclopedia.org/wiki/Damage_Over_Time
In the Black Mage Spell Line Burn, Frost, Choke, Rasp, Shock, and Drown. We will only go over 3 spells for our example.
Burn / [Fire Melts Ice]
http://images3.wikia.nocookie.net/__...rollofBurn.PNG
Description
Spell Element: Fire
Magic Skill: Elemental
Deals Fire Damage that lowers an enemy's Intelligence and gradually reduces its HP.
Notice Burn is Fire Damage while Intelligence is Ice?
Fire →INT means it will reduce a monsters INT so your Enfeebling / Elemental magic spells will land better.
Frost / [Ice Compacts Wind]
http://images2.wikia.nocookie.net/__...ollofFrost.PNG
Spell Element: Ice
Magic Skill: Elemental
Deals Ice Damage that lowers an enemy's
Agility and gradually reduces its HP.
Notice how Frost is Ice damage while Agility is Wind?
Ice →AGI means it will reduce a monsters AGI so Range Attack / Evasion will be weaker.
Choke / [Wind Erodes Earth]
http://images1.wikia.nocookie.net/__...ollofChoke.PNG
Spell Element: Wind
Magic Skill: Elemental
Deals Wind Damage that lowers an enemy's Vitality and gradually reduces its HP.
Notice how Choke is Wind Damage while Vitality is Earth?
Wind →VIT means it will reduce a monsters VIT so Defense will be weaker.
To be continued* this thread still under development thank you.
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Introduction to Party Leadership
Under Development
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[Weaponry Skill Up Areas]
Under Development
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[Introduction to Merit Points]
Under Development
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Introduction to Magian Trial Weaponry