" Hey guys, I know that you're all on the verge of complete starvation, but we decided it would be fun to grow chia pets instead or corn and potatoes. Don't worry though, we'll probably (maybe...ish) grow some real vegtables next year..."
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" Hey guys, I know that you're all on the verge of complete starvation, but we decided it would be fun to grow chia pets instead or corn and potatoes. Don't worry though, we'll probably (maybe...ish) grow some real vegtables next year..."
To be honest I'm glad the new one-hours (I'm still not used to calling them that) got pushed to the back burner. Those that didn't suck would have been just pointless. Thirty seconds to cast any Unbridled Blue Mage spell? What's even the point of that? Just reduce the cool down timer of Unbridled Learning and give us something better.
Yeah most of the new 1-hours were pretty terrible.
Except for SMN and maybe DRK?
We will be adding the new special abilities for all jobs (which includes rune fencer and geomancer) in the version update following August's. Once we have an update on test server implementation, we'll be sure to let you know!
Not this summer kids. Maybe next year.
Thanks Okipuit for relaying a window of when we'd be able to see them.
While I love the announcement... please give us a list, listen to feedback, give us two months to form a list of SP abilities. Its all I ask of you on this matter. The RDM ability is and was terrible, especially now, please let us influence this to be as we want them to be, not only your own ideas.