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Originally Posted by
Umichi
last I checked the weapon is still top of the line so saying that knowing everything about this weapon should be common knowledge should be rethought.. just because you only see people online discussing it does not mean that it's a problem for the majority. most Drgs I know who use gugnir know that gierskogul has it's uses and also understand that it is not meant to replace every ws you own. It has it's uses especially being a single hit ws with high end damage. the only thing that doesn't make sense is agi modifier for the ws... but there are plenty of ways to add more damage to the ws than stacking AGI like oh lets say Fstr which is what your wanting to use for higher max damage per hit so the issue is minor in my opinion among other options... oh and make the defense down stackable...
I have no idea what the actual weapon itself has to do with this, the entire subject is about the Aftermath being Shock Spikes, and us having no knowledge on what effects the chance of those spikes effecting a mob.
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you also forget that the only people who deem gugnir useless are number crunchers, min/maxers.. they are only looking for the hypothetical set-up thats going to maximize their damage because we all know they only focus on how much zerg can they put into a gear set.
Did I say the weapon was useless? No, if anything I said the Spikes are useless, and thats because the players, who we are, do not know what effects their incredibly small proc rate, so we can not increase its effect, maybe if someone at SE informed us how to do such a thing, it may become a defensive option weapon like Bravura, or Apoc, where as now, its a weapon that has high DMG but removes your Angon.
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+40 acc(name a piece of weaponry, or armor for that matter with that much acc), defense down, a powerful ws that can self SC lvl 3 light (especially now, pre 75 it was harder and usually involved you using your 2hr to do it)
lets also not forget that theirs a 10% penalty somewhere on drakesbane unless you own ryunohige, so if your comparing drakesbane to drakesbane, gungir v ryu of course ryu is going to win. Gungnir still has higher base damage
Again, this is about the weapon, nothing to do with its Aftermath...
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also last I checked @Caketime, a game developer has every right to pick and choose what info they want to divulge in Their game that You play, just because SE likes to hold onto old traditions doesn't mean they should buckle out of pressure or because "everyone else does it"
Yeah, they have a right to keep info hidden, I have a right to do a lot of stupid things too, doesn't mean its right or a good idea though. Keeping info hidden is not always a good thing, like I said, look at your Lancer's Legs from this update. They had a flaw, an error, in these legs, one of which has been brought up a few times on their own forums and because they were not clear about its effects we had no idea what we were looking for, after all this time, finally, a bug report got to them that resulted in them fixing it. Had they told us its intended effects upon release, or a few months after release, in any of the threads questioning it, this would have been resolved quickly I am sure, because we could explain that through testing we had no results that agreed it was having said effect. Instead, we were left with a broken pair of legs all this time, that only now, more than two years later, it has finally been fixed.
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on an unrelated note what level gungnir do you own @demon? have you done the magian trial to collect 250 umbral marrows yet?
I don't need to own a weapon to know the Aftermath of a 7 year old weapon should be common knowledge by now to anyone who cares to know.