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Regarding Zeruhn Mines, I think the only worthwhile ores are iron and zinc. Zinc isn't sold at guilds (I'm not sure if they buy/sell zinc after you sell to them first) so that will always be profitable. Iron ore is already sold from a regular npc in addition to the guild npcs. Silver ore is almost always available readily from the GS guild at about 315 gil a pop. So I don't see how your mining expedition would be affected by increasing guild npc stock.
Depends on whether they allow sales of all the items the guild CAN sell. If you sell the guild zinc ore, it'll allow people to buy it- which means if they make guild shops sell unlimited items...that would likely include zinc ore.
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Green Ribbons are something I'm aware of but hadn't thought of. Yes, you could get a little thing going there if you had the time and patience (and synthesis time has been cut down drastically so even more so). SE has been good at extinguishing this kind of RMT activity as of late, but I do think when they do it also has a negative impact on legitimate players.
Overall, I would argue that RMT isn't much of an issue these days. Yeah, they've gotten increasingly desperate, selling gil for $8.99 in unsolicited /tells. But aside from that annoyance, you're very unlikely to have your day impacted in any way by RMT.
The reason RMT aren't as effective now is because S-E's not letting stuff like gil-making machines stay around (blinkers being the latest such entity crushed). Ribbons = RMT gil generator, given unlimited funds. The end result would be ribbons being crushed in sale price- and hey, more player harm that way.