Originally Posted by
Akihiko_Matsui
Thanks for all the feedback.
The adjustment to the difficulty of obtaining coins and other items was meant to slightly reduce the difficulty of obtaining Walk of Echoes weapons. (I have mentioned this in my previous post, so if you already know this, please just ignore it.)
We’ve also been taking to heart the opinions from those of you mentioning that it’s too late and there is no meaning to perform these adjustments now. On the other hand, I understand that there are those of you who feel that even though it’s late it is a welcome change.
Also, more specifically, there are those of you who mentioned that Trick Dice and Liminal Residue were fine and suggested methods for not removing the EX status on coins. Development schedule wise we still have time to select the options for addressing this, so please let us know your feedback.
There have also been a few players mentioning that they would like the Walk of Echoes weapons to be made stronger. Since these weapons were meant to be easier to obtain and weaker than Empyrean weapons, instead of increasing the stats we will be lowering the cost associated with them. (This doesn’t mean that we won’t ever be revamping the stats on them though.)
Additionally, we understand the feedback asking to adjust Walk of Echoes to make it fun. However, this involves recreating various systems and requires time and man-power. I will look into adjustments and changes to the Walk of Echoes content separately with the team to make it more enjoyable.