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With that said, I would like to write a bit about my ideas on game play.
(This isn’t very different from the post I made during the FFXIV battle reform. However, I believe this is important information to share with FFXI fans, so I would like to reiterate these points.)
I personally believe that game play is nearly synonymous with fostering skillful play.
Without different levels of skill involved, a game isn’t really a game, and I believe that a major factor in the enjoyment of playing games is being rewarded for playing at a high level of skill. (Although it may be more difficult to explain the fun of finishing off collections or completing specific tasks.)
But you have to reward players at all levels of "skill" in order to create some level of progression. What we've been missing is the middle tier of rewards. We have gear that's apparently intended for everyone and gear that seems to be intended for hardly anyone, but where's the intermediate challenge? There seems to be a missing step between Voidwatch and Neo-Nyzul. This is probably where I get lambasted, but I don't feel as though there's any content along the way that truly prepares me for it. I won't speak to Legion as I figure I'm supposed to get gear from Neo-Nyzul before I dare to set foot in Legion.
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The joy felt when defeating a very strong enemy or completing content that is considered challenging is proportionate to how strong the enemy was or how difficult the content was.
Until you cross the line into the realm of frustration, which IMO, your content does a bit too often.
Don't forget that it can also be fun when we're the powerful ones. It's nice sometimes to be able to show off our power and curb stomp our enemies. It's nice when we get to show why we're the ones everyone in Vana'diel calls on when the shit hits the fan. Those of us who've been playing for a long time and amassed all that we have deserve a bit better than to keel over dead every time a dragon sneezes.
Variety is the spice of life. There's room for fights where we'll struggle, but also room for fights where we'll shine.
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However, I don’t believe that this is the only aspect of fostering skillful play.
In addition to things like being able to perfectly time the stun of an enemy's powerful ability, there are many different levels and ways in which users have foster skillful play. You need to gather equipment and meds, know the right farming spots for your parties, and various other aspects.
We are gathering equipment and meds. We are using the abilities at our disposal. It's just that the way certain events work, you can do everything right and still get destroyed or the abilities we have (and many entire JOBS) prove to be utterly useless.
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Looking from this point of view at the recent FFXI, I feel that the varieties of fostering skillful play are becoming too skewed.
For all of you who love and enjoy playing FFXI, I would like increase the ways you experience the joy of being rewarded for playing well. That said, we will be adding a variety of ways to foster skillful play and we’ll also be making adjustments.
We will strive to improve the game so that users can continue to love FFXI and make lasting memories.
I'd like for you to clarify what you mean here. I'd like to think you mean you're going to make it so we actually have the tools to succeed against whatever we may face, but I have a fear that you're just going to end up making things even more difficult and unfair somehow.