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I'm excited about this and the collision detection change, provided nothing gets broken in the process. These global play experience changes are very welcome.
I'll second the request to address the delay after spell interruption. If SE got rid of that stunned period along with both of these other changes I predict my four-letter-word level would drop at least 75%.
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I am so grateful for this change! This is one of the most frustrating things for me!
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I'd be more interested in tweaking the engage delay code to be a variant of how it used to be.
What it was -> Disengage enemy, can re-engage immediately, your weapon delay wait gets reset in the process
What it got changed to -> Disengage enemy, have to wait full delay of your weapon before re-engaging, and losing an attack round in the process
What it should be -> Disengage enemy, be able to re-engage immediately, wait out the remainder of your weapon delay from your last swing prior to disengaging.
You already get the benefits of the 'what it should be' option in combat if you use auto-target or swap targets before your current one dies, so I don't see why those who get forced to dis-engage entirely are penalized having to wait out their delay and lose their attack swing in the process (since you lose it due to having to engage the opponent).
[EDIT] With the test server update, it seems they just did exactly what I wanted. I am quite pleased.
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How about allowing us to access storage from any mog house? What happened to that update?