As I said earlier, Ranged crits are different from melee crits. Ranged crits always increase damage by 25%, while melee crits increase damage by >50% in many situations. This is a fundamental problem with ranged attacks that SE attempted to address with Dead Aim (increases ranged crit damage), but Dead Aim doesn't work on WSs. This is why JR's crit rate is much less important than you think.