What about Eldieme doors? At last, with WOTG and Mandy quest you can go solo looking for a chest...
You need a door-keeper to roam in those necropolis!
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Staggering Giants with insta-use WS's is fine. But trying to land an AM proc on them drives me insane. I don't think anyone would object if SE said Abyssea was getting VW style proc's, but at the same time I wouldnt bother fighting for it either as abysseas been done to death.
No MP cost would be pushing it, but I agree with your sentiment. I'd reduce MP costs by probably 85% and remove perpetuation entirely. Give each BP its own cooldown, too. Not really outlandish to ask for more damage, specially considering that summoners before Garnet and Yuna were wielders of destructive force and respected damage dealers.
Summoners are lucky to be accepted for the events they're currently used at. It's a highly underutilized job (along with a number of others) and underpowered at that. Summoners have to wait at least 45 seconds to do 2k damage, good DDs can do far more damage far more frequently.
If was briefly mentioned, but those methods don't help if trying to do THF AF quests. You have to check several ??? on both sides of the gates, without zoning. Only way to finish is to get help opening the doors.
OP, I disagree with the comment about Raise 3. It drops from a BCNM style fight, making it accessible to anybody with the seals at any time they want to attempt the fight. I was much more annoyed trying to get Quake (I eventually gave up and bought it).
Just saying you ar dumb if you think scholar's mythic is terrible or you just have no idea how the job or game works because scholars staff is 100% effective all the time since you can cast weather on yourself as well at 99 weather requirement is removed and macc mab is permenant full time.
Magic Attack and Accuracy are permanent at any level. The only thing affected by weather is the Enmity, and that's near useless. And to my knowledge, it's not removed at 99 either. 30 Magic Accuracy and 40 Magic Attack is nothing to brag about. It's about as good as HQ elemental staves, depending on your other gear. Trials staves blow it out of the water. SCH's mythic is near useless.
Stats of hq elemental staves:
+2 damage+15% acc+30 perp-3 rev damage-15% -30 +3
Tupsimati at 99
[Main] All Races DPS: 1552 DMG:104 Delay:402 Accuracy+30Magic Acc.+30 "Magic Atk. Bonus"+40Same elemental magic as weather:Enmity-20 "Omniscience" AfterglowAftermath: Inc. Mag. Acc./Mag. Atk.Occ. attacks twice or thrice LV 99 SCH
Oh and the trial staves damage only goes up to +35%
So if anything tupsimati is awesome and usefull inventory space saver unless on scholar you enjoy having your inventory space at 80/80 like mine is all the time
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