Quote:
When the defender is higher level than the attacker, the attacker is imposed a 4 accuracy penalty for every 1 level difference
Example:
Lv75 character hitting Lv85 monster, where the lv75 character has the same amount of accuracy as Lv85 monster.
Level difference = 10
Accuracy Penalty = 4 acc/level * 10 level = 40 accuracy
Hit-rate = 75% + (-40) * 0.5% = 55%
Quote:
(PlayerLevel-MonsterLevel)*4 is the level correction factor, it's simply included in the formula you used.
to clarify:
Level Correction is a penalty you take for fighting monsters above your level, approximately 4 evasion for every 1 level of difference(either way). In the case of Greater Colibri, they have a base evasion of 339, but they are 7 levels higher than you, so they gain the equivalent of 28 evasion to total 367 level corrected evasion. This means that you need 367 accuracy to attain a 75% Hit Rate on the monster. In order to find your actual hit rate, you take your accuracy, subtract the monster's level corrected evasion from it, divide it by 2, and then add it to the 75%.
And if you took a few minutes to pull your head out of your fifth point of contact you'd notice that I already said,