Just depends if you want to Melee and Cast or just do one of the two.
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I very rarely, that is to say, I can't think of any time I've entered to do one and had to switch to the other in such a fashion I couldn't switch my atma in between.
Could have sworn atmas affected enspell damage, whenever I solo VNMs with MM/Beyond/Ultimate, my enblizzard 1's do like 35-40ish.
They could add a property to composure that gives you Affinity+3-5 for whatever element the enspell you have on if you have a 1 handed weapon on. Or could make it a standalone Job Ability stance called Bewitchment or something.
Enfire= Fire M.acc affinity+5 m.dmg affinity+1
Enfire II= Fire M.dmg affinity+5 m.acc affinity+1
This would let us melee without changing weapons(to conserve our TP for WSing) while letting us still nuke and debuff without having to change staves.
get rid of tying it to a 1 hand weapon and I like it benefits both backline and frontine. Limiting to the specific element reduces the advantage of having a secondary damage modifier on demand.
RDM/xxx could get +5 Elemental Damage (dependent) and +1 MACC
xxx/RDM could get +1 Elemental Damage (dependent) and +5 MACC
in addition to the benefits to melee RDM casting, I think it would be beneficial to also help nuking. 2 birds one stone.
Agreed. It's not like there aren't situations where you should be playing it safe. I, personally, don't want to be told that I have to use a staff to get X buff on RDM, just like I'm sure the more mage oriented players don't want to hear that they will be locked out of job features that would be relevant to them. I know everyone bitches a lot, but some common courtesy would go a long way.
Melee got Temper recently. Mages got Spontaneity. People that play both sides got both. I think we know which one is the better of the two. Seems like the Mage side or both sides should get a buff next.
The whole deal with tying it to one handed weapons is to eliminate people just casting enspells with a Staff for an edge over other casters.
Honestly, I like the idea, this isn't the first time it has been mentioned in some form, etc.
I'd like to see Affinity Shields that range from NQ Staff to HQ+1, then a light form of Enspells buffing this further that is skill dependent. This way, sure, you could just equip a Staff, but equipping a Magic Attack Bonus or Magic Accuracy Sword with a Shield would be better for Red Mages as long as you have the right enspell up. You wouldn't have to melee at all to get this bonus, but you'd be ready to melee if you absolutely had to. It would just be an alternative way to get to the same magical affinity that staves give.
I could list more ideas for improvements but I'll keep this short for now.
Its not really much of an edge though. SCH and BLM each have T5's. SCH has a couple ways to increase the power of their spells (ebullience) BLM has a clear lead in MAB benefits, as well as a potency specific merits. If anything it will only move RDM closer on T4's, with BLM and SCH still maintaining supremacy with T5's. By applying 2 different effects one for enIIs 1 for ENI's it also allows BLM and SCH to benefit while /RDM (which is pretty much the default sub for both jobs.)Quote:
The whole deal with tying it to one handed weapons is to eliminate people just casting enspells with a Staff for an edge over other casters.
Maybe the affinity + numbers could be changed a bit, +3/+1, +1/+3. That is 15%MACC/5%Affinity, and 5%MACC/15%Affinity. I think that anyone who uses RDM or /RDM benefits from this in a frontline or back line capacity. Heck even COR would benefit on QuickDraws and Wildfire. Would be an interesting way to make traditional melee buffs more useful to all sides of the job, and useful for other jobs to have.
Spontaneity benefits melee as well, not as much as Temper, but it provides the same bonus to both backline and frontline, as it directly impacts casting (not a specific type of casting). The noticable difference is we can use Spont. on other party members (once every 10 minutes).Quote:
Melee got Temper recently. Mages got Spontaneity. People that play both sides got both. I think we know which one is the better of the two. Seems like the Mage side or both sides should get a buff next.
We also just had a nice bonus given to us in healing, so Id say for the most part elemental, healing and melee are all sitting about where they should be in terms of job balance. Buffs to the job should focus on as many aspects of it as possible. Which is why I think this above idea should be available dependent on weapon options, and thus, position placement.
Now if only SE would fix the enfeebling and enhancing issues. Really all they have to do is let gain and temper be cast on others, let gravity and tweak the group 2's a bit (namely blind). But I would also like to see skill based adjustments so jobs using RDM or WHM as a sub can't provide a certain buff at similar power as a main RDM or WHM (except SCH which is completely fair imho). Its not like I am dropping full March /BRD, why should they drop a full haste.
Screwing subjob Haste is a terrible idea and you should feel bad.
Seriously. There's "improvements to the job we like" and then there's "NERF ALL THE THINGS WE DON'T LIKE RAWRGARRBLE"
One of these is fucking retarded and only manages to piss off the entire community. I'll let you figure out which.
Should get traits that buff Convert similar to Stalwart Soul and Souleater. /RDM Convert shouldn't be as strong as RDM main convert, it's not fair considering how few abilities and spells RDM natively gets that no other job can use. Let /RDMs keep their /Haste, /Refresh1 and /Cure IV but let us keep our Convert.