They could probably fix the discrepancy of weather frequency by adding weather runes for Moblin Maze Mongers.
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They could probably fix the discrepancy of weather frequency by adding weather runes for Moblin Maze Mongers.
As mentioned earlier, that chart does not accurately reflect the actual occurence of the weather (it is also a chart generated from tracking weather about 35 or 36 game years ago, so it is data well over a year old). At best, it gives you an idea of what seasons each type of weather is most comon for each zone on the list. Look at light for June/July. It shows only 1 occurence of light close to when the season changes. I hit it 5 times coming into this past weekend from the last week of June through the first two weeks of July--yet that chart only shows it occuring once during those two months. Checked the weather, saw it was up or coming up and high-tailed it to the tower to farm geodes.
Unfortunately, this idea continually seems to fall on deaf ears. Seen it brought up multiple times on various forums, and it just seems to sluff off the page with little to no response from SE or the players. One post from back in April here has nothing but ONE like on it:
http://forum.square-enix.com/ffxi/th...ll=1#post68695
That is the thing though, once people knew they could force light in Nyzul hardly any tracked it as a weather. What need is there to track a weather you can force in a zone to get credit/geode from? Fire weather on the other hand was tracked more vigorously as there were no places you could force it (save cloister) to work on the trial. Through various stints in areas known to have fire weather (with other areas not mentioned due to weather being region based instead of zone specific) those were the findings they came up with.
I don't see how you can simply dismiss the findings because they are "36 ingame years ago" when they obviously haven't made any changes to the weather system since well before Abyssea. That is like saying NM's of the past might no longer drop a certain item cause no one really fights it let alone updates data on the wiki when there clearly has been no change to the NM at all within the time the information was posted to current.
Raist, it is like you had this topic tagged to notify you everytime a post is made just so you can come in and squash it because it has nothing to do with what you want, there for is considered a useless change request. I believe you even stated as so in one of your similar post, something along the lines of it wasting Dev team time by requesting this. Guess what, people have complained about new content to the point of no return but the Dev keeps responding saying "no, that wasn't our vision" and by your definition this entier forum is a waste of Dev team time cause it constantly interrupts the primary leads of the dev team to stop and respond to the community reps on player complaints/suggestions.
Trivial or not, it is seen as an issue that people want addressed so that they can have the same level of accomplishment when doing these trials as another has doing another path with greater ease.
the pattern in the chart simply is not accurate. Also, it was only captured over the course of roughly two weeks (one game year) and simply does not accurately reflect the actual occurences of the weather. I continually find discrepencies with the data...did you not even note that I found it 5... FIVE times against the ONE occurence shown on the chart for light? That same thing goes for Fire. I have gotten it on back to back days....certainly not broken up as just one or two blips across an entire MONTH as illustrated on the chart.
In our experience (my LS, we have some people who still need these patterns), it really is NOT all that hard to find if you are tracking it at the proper time of the year. Lately, some don't even bother with tracking the fire specifically for their trials. If it is up, they'll take advantage of it....otherwise, it is usually just done by the day. The same goes for Wind, Earth, Thunder, Dark, Light, and sometimes even Ice. SE has reduced the kill counts for a large portion of these trials, making it even that much easier to complete them. Anymore, they generally just don't see much point in watching continuosly for weather for 3 or 6 day cycles (some run for two seasons) every 2 weeks when they can just kill kill kill by day and get it done in the same amount of time (or less) with a little help and none of the extra hassle.
Kinda walking a slippery slope with that approach. Apply that same sentiment to various other things in the game....Relic, mythic, empy, AF +1, crafting. Seriously... some crafts are stupid easy to level while some are a pain in the ---.Quote:
Trivial or not, it is seen as an issue that people want addressed so that they can have the same level of accomplishment when doing these trials as another has doing another path with greater ease.
Actually, when I do homework for college I will stand in a zone that is known to have frequent weather just so I can catch even a handful of kills during that time. If I could at least do that with fire weather, this wouldn't be an issue at all to me. I can't, nor can various others who do the same thing. If fire appeared more often than it did then planning for and around it would be more to the advantage of those who have little time to be on the game let alone at a specific time of day.
Now, had I only said "Trivial or not, it is seen as an issue that people want addressed so they can have some level of accomplishment." That would be a slippery slope as it is all encompassing, but I stated it was to a specific point and nature of the game. Since it was a point driven statement and not open-ended it is not a slippery slope, especially when you take into account the various points of each weapon. Some amount of what I'm getting from you is that Fire path takes longer for a reason (whether it is for fstr/2fstr/pdif what have you) that can be equally argued for other items such as Cure Pot staff, Eva/agi weapons, Pdt weapons, etc. They are meant to augment a way of play in the players performance, so why should any of these be far more difficult/time consuming to complete when they all follow the exact same build method. They don't allow access to any special WS, no augmented JA, no hidden effects. They are simply stat enhancing weapons coupled with 4th-5th highest DoT rating.
I agree, some weather needs to be tweaked a bit. Fire around a vulcano makes sense. More so for Mount Zhayolm than the Jungle, but still..
i am not speaking for trials sake only as weather has various other effects as well.
Don't care about the rest, but that chart is accurate to what was predicted by the weather forecast NPCs for a given year. This means that it accurately shows the predicted weather patterns for the year that it was sampled. It does not reflect the weather that you have right now, but it does show trends in weather. (It rains more frequently in Caedarva Mire in the winter months, Thunder is more common in Li'Telor during the summer, Grauberg (S) is the best place to farm Breeze Geodes.) You can argue that one year isn't a large enough sample size; but if this was a data sample from a pilot research program, this data shows that a grant for a larger research program is warranted because there is a such a large disparity between fire, dark, and light weather compared to the rest. You can run around in circles trying to argue Sampling Error, Type I Error, and Regression to the Mean; this does not mean that there is a huge gap between the availability of different weather.
But this gets to another problem, which is the weather prediction in this game is horrible. For example, when I was doing a thunder trial not too long ago, the prediction was that the weather in Vunkerl Inlet (S) was going to be "Thundery with a chance of clouds", there was approximately 20 minutes of thunder weather that day. (Not too difficult to track with 5 minute repops.) We need a better way to discern when weather is going to occur and for how long, maybe something on the web site to track the actual weather patterns in zones over the week so people can plan their trials accordingly.