I like #2 as well
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I like #2 as well
Plan 2 for Circles and Plan 1 for the debuffs. The reason is that it would make the buffs similar to Berserk type abilities and the debuffs need a shorter recast since defeating a mob removes the benefit of the debuff until the next recast.
number 1. if 2 were to go into place I would expect a steady diet of new mobs in end-game with dispel abilities; being able to put it back up faster after dispel would be more helpful. As to JA use lowering damage, if it increases your kill time from 10 to 12 seconds on a mob... who cares?
while the enhanced duration is a nice idea the main problem with the circle abilities is that they are very minimal gains, the current mindset of the game is geared such that they will take raw dmg ability over utility i.e Xibalba they will not get a pld for holy circle/crest they will take a MNK for counter/perfect counter. or the Vunkerl Abyssea bomb nm they will take a SAM WAR or any high dmg over a DRKs arcane circle/crest.
Ehr wut?
It gives +15% damage, +15% damage resistance and +15 killer effect.
How is that a "minimal gain"?
They got patched like 2 years ago to the current +15% bonus and it's awesome.
Now if you're telling me that you can only use them in very specific situations and with an insanely high recast time it's another story and I would agree with you, but when you CAN make use of them, they are absolutely awesome imho.
Actually, the effect that benefits the majority (Plan 2) will disadvantage DRG. Every dragon has casual access to dispel moves without needing to cast:
Hydra: Trembling
Puk: Wind III
Wyverns: Dispelling Wind
Wyrm: Horrid Roar
Red Dragons: Voidsong
The only exception is the Yilbegan model dragon.
Still, going from 1/3 to 3/5 is an incredible boost in duration for when they don't use those moves.
Since #2 is winning by a long shot, I'm guessing we're gonna get #1 (BST jug vote)? That's unfortunate.
#2 Seems most efficient as I tend to use these abilities most when soloing.
i vote number 2 XD