Indeed. There is no need to remove the gravity effect, it just shouldn't be the decider on whether the evasion down effect lands as well.
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They should remove it, it is useless on most mobs now anyway, NM's nearly all have movement speed and the ones who don't either have move speed - already or can be out run with Clegs. The weight effect is pretty much unimportant, I feel it should be a special nuke that has a bonus to it, make them the non existent gravity line of spells.
You're smarter than this RCD. Just make a new spell if you want a new spell, but don't insist that the old one get scrapped just to extract some functionality out of it. The solution here is to make the spell actually work instead of making everything immune to it.
If you want brand new functionality you ask for a brand new spell.
Yay.
http://forum.square-enix.com/ffxi/th...t-Cure-Potency
Quote:
Resistance to Enfeebling Magic
We will be removing the instances of enfeebling magic not taking effect on monsters and HNMs that have resistance to specific elements. A very small number of special monsters will maintain the ability to completely resist enfeeblement, but it will become possible to cast enfeebling spells on most monsters that used to resist outright.
※Spells will not take effect every time and spells may still be resisted if your enfeebling skill is low. Monsters with high resistance will be enfeebled for a shorter amount of time.