Im noticing spamming that has nothing to do with the topic, or even smn. Just a big argument over how much damage various people do with various jobs.
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Im noticing spamming that has nothing to do with the topic, or even smn. Just a big argument over how much damage various people do with various jobs.
lol yeah sorry ^_^ sometimes i get a bit off the topic XD. But yeah i believe smns should get something more to make them more valuable and more damage dealings such as bp- gear would be amazing
And as you mentioned before about the buff skills KorPoni i think that they should relate the buffs to the skill lvls of smn magic because alot of our buffs are getting obsolete for instance Crimson Howl is still like 8% attack which isnt much at all. Rolling thunder etc i am sure you get it :D but i think they should be amped according to our smn skill lvl
I think Avatar's Favor was a good idea for SMN, but it would have been better if
1. it didnt weaken the avatar
2. if the avatar received their own favor
yeah you would think after 7 years of us dealin with main healing an doing nothing related to our actual job they would cut us a better break XD
I'm not sure if anyone already came up with this but I'm too lazy to go through the posts they should do with SMN what they did with BST of giving them charges to do special attacks, of course they would have to do something abou thte MP cost per blood pact. We can't be burning through 500 mp every minute, we don't have unlimited mp and blood pacts don't cost little mp. Of course this idea needs more thought but a good idea none the less.
Or maybe add charges system to the BP? kind of like scholar? I play SMN alot... but I dont see them doing this. I could however see them doing this maybe under the Avatar Flavor effect.
Or maybe realize that SMN is not a DD-only job? WE can do a crapload of things with our Avatars, and being the n1 DD job really doesn't go well with being multifunctional.
We have infinite pets with natural damage resistance for emergency tank situations or kiting which can also buff, debuff and deal both physical and magical damage. Add this to the abilities coming from our subjob and you'll see why we'll never be Yuna or Terra or whoever other Summoner of old.
I honestly like this different approach to the job and I love being a Summoner for these exact reasons.
Of course the job itself is far from perfect and needs more fixing and tuning.
Yeah we will never be Terra or Yuna on ffxi i we are just to limited i love vango and kennx idea i would love a sch/bst system for smn. I don't think it would break the game at all. I would like them to incorporate healing our pets. . . . I see tons of other games that allow pet healing i think that ffxi should do the same thing for solo purpose. The only ones who can heal themselves are carby, garuda, and leviathan
I dunno about you guys but to me outside of abyssea smn is lacking, inside its pretty good if not better. With the right atma smn can do just about anything DD Magec. DD melee. Cure(though i hate this one and dont do it often if at all). As far as being stuck main healer for those who said it, you werent stuck main healer you chose it, i for one soloed/duoed/pet burned my smn. 1-75 was way before abyssea. Only thing i would ask is smn magic skill is waay to slow to skill up most people use bot to cap it. I wont risk my character on a bot to cap a skill been playing this game to long to risk it on that. Maybe try being a lil more creative instead of doing what everyone else does and you will have alot more fun with your smn.