Having not taken a moment to total it up, I can now see that '1,000,000 exp' was not hyperbole XD
That's the equivalent of going from level 1 to level 80 now. All for one WS. Can we agree Entropy needs to be much better to be worth that?
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Get half as good at me at PvE, link your forum account to a real character, or level beyond six then maybe your nonsense can be taken 3% seriously.
Just because you're terrible doesn't mean the "isn't" something, there's a good PvP system and pretty decent PvE system.
WS doesn't make any sense, anywhere.
L2Pnab.
So much QQ over the new weaponskills... I maxed out Entropy and Resolution(sp), as well as Shinjin Spiral... tested all three...
My conclusions: Victory smite and Stringing Pummel will still be #1 for damage dealing--"however"--for longer fights, I can definitely see situational use for Shinjin, due to it's application of plague... so cheers for a weaponskill that provides strategic usage.
Entropy... My play style on DRK really appreciates this weaponskill. I tend to cast "ALOT" of magic, rarely do I spend time nuking unless in abyssea, lacking any other form of nuking magic for building azure lights, DRK can do that solo... my issue when doing this was running out of MP and spamming either the martellos (w/ their 12-20 min cooldown) hoping I have enough temp items or hoping to get chests with MP restoring items... thx to this weaponskill those days will be gone. The MP restore effect is AWESOME. DRK doesn't need another Guillotine. I am a DRK and I love the job... but having 2, 3 or 4 weaponskills that do relatively the same dmg is a little excessive. That being said: I don't believe the weapon skill needs to be changed in the slightest. /cheers from me SE
Resolution (sp)... apparently this weaponskill is for dmg...so that being said, I compared it to Torcleaver... and I was pleasantly impressed. The final numbers for dmg varied a little wildly, sometimes Resolution would do 1700 dmg w/ slightly more tp than the previous weaponskill, but the previous weaponskill would have done 2400 dmg... a little difficult to understand why such a huge difference when there was such a small variation in tp.
I tested H2H on pots--due to their natural weakness to blunt... then went to Altepa and tested Gsword and Scythe on Dhamels.
All 3 weapon skills were 5/5 in merits... I will definitely go w/ H2H 5/5... Gsword is a winner at 5/5 for DRK... unsure whether or not Entropy is worth 5/5. (The MP restored effect was potent... i was down to 30 mp and one 100+tp Entropy restored my mp pool to max (500+)). So far, that's my quick 1 hour run on the test server w/ those 3 weapon skills.
The WS just needs to be made stronger.
Either
Change the modifier to STR and first hit modifier to somewhere between 1.5-2.0
OR
Leave as INT modifier and make the first hit modifier 2.25-2.5
At the moment it is just Guillotine with MP recovery. And extra MP is not what DRK needs to bridge the massive gulf in damage between DRK and top tier DD's.
Why don't they just give drks the ability to use a staff? get Spirit taker way earlier... :|
Maybe its SE's way of making all scythe drk retire their scythes to use great sword & great swords only?
daniel_hatcher and soidisant are right, WS just need to do more dmg!
While the MP return is...ok, I can see why everyone is complaining about the damage from this WS. Not only do you have to gear far differently to enhance it, it still isn't nearly as good as sticking with Gsword WS. The only other good thing this WS has going for it is how it looks >.> but who uses a WS for its looks?