I sort of wonder why the interface is restricted to a smaller area of the screen (e.g. further from the edges on the 360 version in HD mode. The whole reason for the large buffer zone at 480i/p is because old tube TVs wiould often cut off a significant portion of the edges of an image, especially in the corners. But modern TVs and monitors don't have this problem.
(Referring to some of the comparison images- i never actually played on the 360 nor do I intend to- MMOs should not be on fixed-hardware platforms)
