Or they could actually add some gil or cruor rewards to every chest. The silver ore does not cut it.
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Or they could actually add some gil or cruor rewards to every chest. The silver ore does not cut it.
I'd rather get random geodes than any of the ores. There have to be other items people actually want and need they could put in there.
Also.... ENACT A POINTS SYSTEM in addition to the random drops for a win! Give us useful and unique rewards we can purchase with points. Make coins and dice purchasable with points as well. Give us extra points for a win, but don't require a win to earn points.
Welp, back to abyssea :)
Here's my suggestion for WoE
Delete chest system and implement a point system combined with a system that makes you do all the confluxes.
Basically ALL the gear and coins could be brought w/ points.
But you'll need to meet the requirement to gain these items/coins
For example to buy coins you should need to complete conflux 1-7 || 10 times each
To buy items for that conflux you should need to complete it 20 times
Staggers on NM will add +1 to completions
For devious Die you should need to complete 8-11 || 20 times and for item 30 times
The other thing they should add is a completion reward for each conflux for teh first time you complete it.
For example
Completion of Flux 1 = Auto Reraise
Completion of Flux 2 = Auto Regen/refresh +1
Completion of Flux 3 = + 1 temp item from a mobs death
Completion of any flux 50 times = -10% item cost
Completion of any flux 100 times = -25% item cost
ect...
This way WoE is content that might take alot of time but if ya put the time in you'll have the abilty to farm and sell good gear/die to people also it'll make WoE more than LETS SPAM THE EASIEST FLUX :D
So basically you're suggesting making WoE even more time consuming and require more thinking/coordination than it already does now? Ya that'll fix it.
This all could have been avoided if the JPs didn't prevent SE from making it a LS event instead of some jacked free for all. What did they think people who finished what they wanted were going to do? Keep going to make sure everyone got what they wanted? These events and loot systems geared towards solo players instead of group effort are always gonna end up the same. The same thing will eventually happen to voidwatch PUGs too.
Uh, it essentially was an LS event before, because no one did it otherwise- super-lowmanning was basically impossible except for flux 2, 7, and maybe 6.. Sure, a few people might try to rub off a group's success, but it was a totally dead event that got no use whatsoever. At least this way, people actually do it- And to be honest, I like a little disorganized chaos once in a while. (which is what trying to do 9/10/11 is). All they need to do is do something about how coins work.
The system would have worked fine if there was only one kind of coin- nobody would have to throw away things that someone else might want. More total coins dropping means nothing when most of them get thrown away due to being untradable. The dice are tradable, the metals are tradable, why can't the coins be tradable?
No shortage of people doing WoE on my server either, though I suspect the vast majority of them are spamming runs in the hopes of seeing those Black and White mage scrolls drop. They seriously took a backwards step with the availability of scrolls with the latest updates, making even basic spells (I'm looking at you, Thunder V) an incredibly rare drop in an already difficult to-get-items-from event.
I'm convinced that unless you've got either Summoner or a strong solo melee job levelled, you don't get anything out of WoE in terms of rewards. Square-Enix hates Black Mages.
It would not surprise me to learn that the core of the problem is WoE is still working on the CB performance mindset, and the jobs doing all the damage is getting all the reward while mages are SoL. Not that they never get good drops but it's like dishing out damage sets you at a higher priority to get better drops. That's just a guess after a couple WoE runs. Ya know, on one hand it's basically fair but on the other the act of the most basic mage duties nets you squat for points. And they should, because a melee ain't doing jack when they're dead. Someday SE is going to get this. Probably the same day(s) when mages start coming on DPS jobs and everyone but SMNs die left and right 'cause nobody wants to be punished anymore for being a mage.
Assuming ofcourse that this reward system is in place, which I'm not saying that it is. But after like a total of 10 runs on my warrior at #11, I can't really complain in the least about drops. I saw like 3 coins and 2 spells drop which apparently is pretty flipping great compared to many others, while the whm cure bombing saw 1 coin and 1 song scroll.
An update from Fenrir, WoE was actually rather well populated last night. Of course I didn't get the coin stacks finished I wanted to, but I was able to run it. Was there some Japanese holiday going on recently? lol A silly thing to ask I guess. I'll continue to keep an eye on things.
But yeah, I think a point system that lets you buy coins, dice, and new rewards in addition to the random chest rewards already in place would help keep people more consistently interested.
That sort of thing works well for WoW dungeons. Even if the gear you want doesn't drop or even if it does, you still collect points you can buy gear with. It worked well, IMO, for Einherjar.
I understand that being able to buy coins and dice with points would more than likely allow people to complete their WoE weapons faster, and I know some would feel that cheapens the accomplishment or would make people give up on WoE even faster and kill the event or make them quit the game sooner.
I can't say everyone is like me, but if I could get one weapon done in what I feel is a reasonable amount of time it makes me more likely to do another. That's more trials and more time spent playing. I'm the type who's more likely to say, "God that one weapon was such a pain to make, why would I go through that again?" Maybe I'm the only one like that.
As to cheapening the accomplishment, well aren't the WoE weapons already rather looked down upon by many in the community? I think the nature of the weapons and the perceived ease of obtaining full empyreans has done more than enough to cheapen the accomplishment of a WoE weapon. That's not true in my eyes, but the sentiment seems to be out there.