Yes.
The question is if the +2 will be via magians and thus storable or another inventory nightmare courtesy of the random number generator.
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Yes.
The question is if the +2 will be via magians and thus storable or another inventory nightmare courtesy of the random number generator.
durhur hey dps don't actually do damage, we need to get triggers deerrrppppppp
make sure to bring sneak and invisible hurrrrrrrp
Ukko's Fury kill stuff too fast, my linkshell was complaining that I was bringing the mob from 95% to dead too quickly and we couldn't proc red on them lol. Although we still got a lot of coins for my friend's Apoc that night and some useless relics for all (I think 8 BLU gloves dropped last night too) it was still fun to pull > dead mobs.
I would like all the dynamis changes, but the proc system completely ruins it for me and makes me not care at all. The only dynamis I've been doing was CoP dynamis, and thats about to come to end too, GG SE.
There was a topic posted by Camate about it where he asks for feed back on if the augments to relic +2 should be static of random.
Here's the link: http://forum.square-enix.com/ffxi/th...162#post168162
Greater problem with new Dynamis is that new drops barring a handful suck across the board.
Ok, you've got this new way to speed through Dynamis and catch up on missed Relic but then what? Beyond farming the hell outta currency for a relic, the incentives to repeat this event are few and far between.
It didn't help that most relic armor sucked at 75 either. The new +2 stuff will have to either completely change some stats or it's gonna be underwhelming.