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Originally Posted by
xiozen
I've been playing the job since it's inception to the game and this idea (increasing the maneuver duration) is really not necessary
I respect this opinion. How would you feel about a JA that allows you to lock in 3 Maneuvers for a Duration?
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---the OP states it ends up hurting the master's DPS... we're not monks... I know you're new to lvl90 puppetmaster but if you have monk at lvl90 as well, i can somewhat understand your position.
I feel this is irrelivant, SAMs are not WARs, but their objective is DD. PUP's objective is DD, their Empyrean Armor, the increase in h2h Skill, Martial Art Job Traits, and so on all lend to their DD ability. The PupperMASTER is much and far stronger than the Puppet, Rather this is an oversight by SE or what have you, It is still a fact.
My only goal is to make PUP less "lOLPUP" in the eyes of the community, relieving the stress of sacrificing our damage so often i think would help a bit...
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The maneuvers, as they are, work fine. All jobs require a form of balance--perhaps this is puppetmaster's balance
I agree with you that All jobs require balance, I feel like PUPs "Balance" was a bit to lopsided, for lack of better words. I can't think of another DD job that, in order for a part of it to be effective, they are required to use 3JA per minute, sacrificing 10% of their DPS, with little to show depending on when/where/frame.
The benefit as I am testing might outweigh the loss... Even so i would still feel rather strongly that something should be done about Maneuvers to make it easier for the PUP to keep them up full time without the loss to their damage.
Like I said above, My favorite idea is allowing 3 Maneuvers to be locked in for a period of time, unable to change. this create some balance (not being able to change) while helping the master maintain a damage.
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The Automaton is the job (or at least 1/2 of it) and the master is the other half...the maneuvers are how we control our automaton--if we focus on using the automaton's maneuvers less often, in order to increase the DPS of the master--we, in effect, are acting more like Monks...
The problem is, In a lot of situations (not all), Acting like gimp monks and not using maneuver is actually better for your damage, the thing you're designed to do. Thats why i was upset about it. i DO want to be a Puppetmaster, But i don't want the trend of "LOLPUP" to continue, sacrificing 10% of our damage every minute is "lol", especially when in some cases the Automaton doesn't even make up for that loss (I.E high Haste Situations, Or if you've ever owned a Vereth and know what Victory Smite is and how doing that 10% More often > anything your maneuvers do)
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but gimped monks, since we're lacking much of what Monk has that makes it an awesome DPS DD job... so I think your suggestion would, ultimately, hurt this job, not help it...
I'm quite sorry to ask, How is increasing a Puppetmasters Damage output, One main thing they're designed to do, hurting the job? I feel this is biased, I think i might be hurting your Role-playing style of the job, I can admit, But it would not hurt the job in any way by any stretch of the imagination.
I'm not asking to remove Maneuvers or erase the Puppet, I'm asking for something that lessens the negative impact of keeping maneuvers up. nothing more.
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by taking the focus off of where it should be... our automatons...not ourselves
I do not feel this is a valid reason. The automaton will still be at your side, fighting with you, Skillchaining with you, Casting Spells, Shooting Bolts, and what have you, the only difference is now you can actually keep up your damage with it, contributing more to the party.
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If you want to focus on DPS, lvl or play Monk.... my opin.
I do have MNK90, But i don't believe i will fault in my belief that PUP is a DD job, and what good is a DD that cannot DD? This OP update to Maneuvers would serve nothing more than to help the job. There would be no negative to longer durations.
But, SE already stated lengthening maneuvers would be nigh impossible, so perhaps that JA suggested might get considered...