Originally Posted by
Ophannus
Always figured that DRK's damage was supposed to stem from raw base damage like Spiral Hell(at 300%), Spinning Slash, Ground Strike, Torcleaver. Basically instead of low fTP, multiple hits with crit potential, thought DRK's philosophy of DD was supposed to be high fTP/high WSC. Should crit WS be the end all be all to WS? They do good damage only due to Abyssea things but on future mob that have crazy def/evasion a multihit crit ws will probably suck. For example, unless heavily debuffed and myself heavily buffed, a Drakesbane on Kirin/Sky Gods/TOAU Kings would do like 500-800 on average just because of their high def and level differences at 75. Of course by the same token a Spinning Slash or Steel Cyclone would do 1000-1400 just because of the +Att% multiplier on those WS. For future mobs which are going to be multiple levels above us with higher eva/def, I can see WS like Victory Smite/Drakesbane and others not doing so well. Ukkos and Hi might be spared since they're fewer hits, although I can see Hi's damage dropping significantly just because of the pDIF rape of a NIN's att vs a future HNM's def unless with Curry and Berserk up and dia3/angon on the mob.