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If things had gone in a different direction long ago and crippling the monster was as beneficial as enhancing other players, I think pet jobs would be in a much better place right now.
Things are what things are, though, and I can't imagine that even happening for anybody to react to it.
"Things are what things are, though" is pretty recurring theme of this thread, and while it is arguably appropriate to use here for RDM, it is that kind of mindset that I think got my other job into such a mess in the first place.
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If you are adding onto what a bst can bring to a party then this is fine with me.
BUT if you are considering taking away a bst's ability to solo, I am against this new direction. And the majority of the bst community will be as well.
It looks like some of them are still perfectly happy with being the job that mindlessly throws NPCs at mobs, even as the rest of the playerbase can see the gaping holes and shortcomings of it. It got a pretty big boost with the introduction of Abyssea, but in the end, the boost only makes it so even the most undergeared player can do modest damage.