Are you sure it's not just a case of your server being dead? I mean, as far I know some SR gears still pretty good.
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It's certainly not outdated. Taming Sari, Samnuha Tights, Founder's Hose (that 30% SID... yum), Dampening Tam, Vampirisms, Witching Robe, Leyline Gloves... that's a handful of items that, with a good augment, are all very useful for a variety of jobs.
Yes please. I want him but haven't did that event.
While I'm not against August being more-freely available, Amchuchu is usually the better tank.
That said, Kensagaku and I, both being from Valefor, encounter each other from time to time. Years ago we used to be in the same ls, "Bloodstone". He's still there, I'm not. There's no reason for me not to be there other than I came back and I felt like all my lsmates grossly outgeared me and I chose to put in the effort to obtain some gear elsewhere, with people fighting content that was friendlier to my gear level. I still play with some of them from time to time.
Bloodstone, however, was like NA server-second (I have no idea about JP progress at the time) on Tojil and I think server-first on maybe shark? And you know what crazy crazy thing we elitists did? We gave Delve clears to anyone that helped us farm the beads, learn the strategies, etc.
I don't recall a single gil being involved in anyone winning with Bloodstone.
Anyway, this idea that gear should just be...freely available is nonsensical. I do wholeheartedly believe that entry level gear should be obtainable, and SE has done alright at making that happen (Perle, Teal, Aurore in abyssea / Sparks / Ambuscade). If everything is given away, what is there left to achieve.
The variety of campaigns seems to have made people expect that everything should be within grasp without effort. I've never seen an MMO go by that model (other than cash-shop games).
I don't mind someone getting it "easier." Through progression of the game's later years, it's only natural that some gear is going to be easier to get as abilities improve, as more common gear starts to close the gap, etc. If anything, that's just natural progression. What I dislike is for people to choose not to actively participate in content, yet they desire the rewards from it. It's purely lazy. If you want something, you work towards it. If not, you're asking for a spoiled sense of entitlement when you're not even willing to try.
Also I love your logic. "He doesn't like people getting it easier, therefore he's a merc." For the record, I've merc'd all of three times, and all three situations were Abyssea level grinds on my BLU back in the day. I certainly don't need to merc anything now, given how fast I can make gil selling RME items with my static during the campaign. But that's okay, keep telling yourself that everyone who wants to see effort equal reward as a merc. If that makes you happy and content that you're in the right when you're asking for free handouts, then by all means.
I wouldn't mind having August for collection. Though my favorite paladin will always be Wolfgang... shame he wasn't added.
It's strange that they would add a solo NPC to content you have to group for though.
They already make him available from the Mogbonanza rank 4 Ochre Mog Pell, which isn't a high rank. Altana Almighty, does no one want to do actual content anymore? SR is fun and it's not difficult to get a party for. There are other trusts that work fine or better in a lot of situations. Why not ask for something that promotes actual gameplay and incentives to do content for stuff you want rather than ask for the reward? Sinister Reign Campaign maybe? You get a random item dropped from one of the three bosses in addtion to the reward you get to pick, half price bayld entry and there are higher quality drops (better augments, more likely to drop trusts, double bayld reward).
Well back on the subject of Trusts, want to know what I'd like? I would love to see Qultada recognize Kupofried's EXP/CP+ buff and roll Corsair's Roll appropriately. There's no reason you're using both of them together unless you're quite obviously trying to build EXP or CP, and it really starts to become annoying when my second roll is Evoker's Roll on DRG/SAM and my Trusts are at fairly high MP.
Maybe? I'm actually on Shiva but every time we shout we'll shout for upwards of 2 hours and can't hit 6 people. Even when we breakdown the shout and accept jobs outside the "mold" people want, like offering to bring more sch's or even a melee dps etc we can't manage to hit 6.
Everyone wants to go strictly with PLD BLM BLM GEO SCH WHM or some other combination near that, but actually attaining that combo has been impossible for us every one of the several times I've shouted now. You start trying to fill the missing slot with something else and people throw a tantrum and want to go. Despite being only 6 man, its proved one of the most vexing experiences to recruit for in my entire 14 year FFXI career. Thats why I'd love to see an alternative, even if it was difficult. I'd easily rather pay 30,000 hallmarks in fact, than have to keep trying to force SR to happen.
The game is going to be how its going to be though, and I'll just have to keep trying until things get better or I get lucky I suppose.
I guess nobody does want to do fun content anymore on Shiva? Man I dunno, we're at 1000 online during this campaign and usually 600+ without it. I'd take an SR campaign if it got people actually showing up, yes. I find SR pretty fun but it feels to me that everyone else must be extremely "burned out" on it, because they seem to want nothing from it and don't want to show up. Entire LS seem to go silent when the phrase comes up and blms go swap their jobs, its sort of comical in a way.
A few suggestions I could make are:
-Have a periodical SR campaign (like all other endgame content has)
-Revamp SR to have difficulty changes (maybe just 3: Easy, Normal, Intense) so that any level of player can participate. Newer players or soloists can do Easy but worse augments, Normal would be what it is now, and Intense would be harder and provide better augmentations. Admittedly, I think that SR is fine as it is but people have issues finding parties or winning or whatever.
-Unrelated directly to SR but just make more trusts of near or equal power so people don't have to be limited to or feel limited to one or two good trusts. This goes for Shantotto II and the support trusts.
Honestly, I'm not an elitist or "that" player or anything but if you can't do the content to receive the reward, you don't deserve to have it. It's one thing to win something from a random treasure campaign; that's luck. What's the point in making him a SR reward if anyone can get him doing a quest or something? Most people probably wouldn't even bother doing SR anymore because his trust is one of the biggest draws given the equipment augments are random and unreliable and the other two trusts suck.
To me this feels like it must be whats already the issue. Experienced players have obtained August and simply do not wish to go back, even with the augmented equipment available. I would say out of people I find who actually do want to do SR, 4/5 of them are looking for August, and are fairly fresh players. Despite being fresh, some of them will really want to be carried and have high demands, like the strict setups I mentioned. Blm's who cant MB Death will show up and demand you find a Sch who can both heal so you can just have 1 non death blm then "please recruit 2 death blm ok?" Etc etc
To a lot of returner/new players I've seen at my "tier", August feels like a necessity for them to continue. (Not that he is). In my case, I solo content very often, so I feel I have to continue the trudge until I grab him. So in my case, SR becomes a pain because of the rest of the entire circus it creates.
Now as I stated, August seems to be the draw, so I wonder how an SR campaign would actually draw people into going back for it- otherwise its worthless. Lets break down what it could and could not provide to attract.
Perhaps one of the following?:
+Near max augments on items
+Let you select more than one
+Make 1 item from all 9 pools available regardless of who appears
+Drop a chest into inventory that provides an item/items
What wont draw people to it from what I see:
-Reducing the cost (its puny already)
-Reward trusts more often (veterans have their august)
-Lower the difficulty (Nice for new people, wont draw in anyone who has their item to redo, so may not "increase" activity as much as anticipated)
I'll finish by saying I certainly don't think August should be "handed over". Thats why I'm willing to agree on the ideas of Campaigns as Rydal intelligently put it, or the possibility of August coming from more active content. As previously mentioned, while Ambuscade is fairly easy, its at least active, a high cost August could be a good incentive there. Maybe there could be High Notorious Mission battlefields for Adoulin and August trust could also come form there (good luck on anything less than D right?)
The fact the devs are planning a Vagary campaign for returning/new player woes gives me hope for content like this, even if I soon finish it myself.
Well Vagary campaigns have been done before. We had it coming soon anyway. I think it was just a coincidence that it was discussed in the forum.
I don't recall SR having it's own campaign. I'm actually surprised it hasn't considering it gives really good armor (some of it is still the best in slot or close to) and pretty much all other Seekers of Adoulin content has a campaign related to it (Skirmish, Vagary, WKR, Incursion). Weird. Hopefully someone reads this and makes a SR campaign and hopefully that breaths some life back into SR for people and allows them to get their gear and trusts.
Also, people are less inclined to do it because of the random nature of it. I've done tons of SR runs and never once got a Vampirism drop. At this point, I don't need it anymore because Escha and Reisenjima gear is better and/or much more reliable to not only obtain, but get good augments on. SoA content like SR and Skirmish will see less action because of this reason I think. That and the new SU gear and Ambuscade gear gets rid of the Skirmish hurdle people have to take to 119.
Now that consoles are gone could we get a small UI update so holding Shift would allow us to transfer stacks with a single Enter? Instead of having to specify the number of items every single time.
Could we get rid of PoL and make it so I can actually play with my xbox one controller instead of my game turning white? >.<
What is your set up like? Mine is a day one 2013 xbox one controller, I have it plugged in via USB. Constantly locks up my game, the enter does not work on my keyboard...all kinds of weird problems. I am on windows 10 too...hmm...I've tried everything and nothing fixes it aside from don't use it lol.
Could the chairs be made taller or... the desks shorter? As a roleplayer, I find this discrepancy disturbing... #Humetaruproblems
http://cdn.guildwork.net/albums/imag...0608c35c75.jpg
Seems right now you have to be an Archduke to afford proper desks.
http://cdn.guildwork.net/albums/imag...0608c3628e.jpg
Edit: Also please, Alicorn/Ixion/Sleipnir mounts! T-T
Would it be possible to expand the quests the NPCs mark for you (like Dulsie in Port Bastok), so that they tell you of all the quests there are, regardless of Job, Level, or Mission Progress requirements? Maybe gray them out or something, or make the NPC say things like:
"Gumbah in Bastok Mines has a quest for you, "Blade of Darkness". However, a job level of 30 or above is required."
or
"X NPC in X Location has a quest for you. However, the job Summoner is required."
or
"X NPC in X Location has a quest for you. However, completion of the Aht Urhgan Mission "Eternal Mercenary" is required."
Or again, just display them as grayed out in the list. I think it'd be much better than having to check the NPC every time I level up or every time I change job. I feel a lot of quests go ignored because of this.
Also, is there any official confirmation that ALL existing quests are covered by these NPCs? The completionist in me is crying to know.
EDIT: Also also,
I think it'd be nice to give an overhaul to crafting similar to what Fishing got. Namely, I'd like the option of a crafting mini-game, even something as simple as the fishing mini-game, to try and control the success of the synthesis. After so many years, it feels kind of dry to still have to rely on RNG 100%. Maybe give us a short mini-game so that if we do nothing, RNG will fully control the success of the synth (like currently), so that no one is FORCED to do the mini-game; but if we do do it, I think it should allow us to work to guarantee a synthesis' success, and maybe increase HQ chances.
Hello Eradius and fellow adventurers!
We definitely understand the demand for Cipher: August as well as the other ciphers obtainable through Sinister Reign. All of these ciphers have had their stats set to be a fitting reward that matched the difficulty of this content. If we were to ever make adjustments to the content itself making it easier to obtain these ciphers, adjustments to their stats would need to be made to more appropriately match the difficulty. Since this would affect many many adventurers, we do not have any plans to make changes.
I agree with not making changes to that, although I've yet to obtain those trusts.
Which brings me to my point, what gear level are we talking about to get this done? I currently have augmented Alluvion gear and weapons which is good enough for most of the soloing I do, but I've never tried Sinister Reign. Also, which jobs are the most desirable for it? I am 100% RDM but I'm almost done with Job points so I need to start considering my next job to master and gear for events and stuff.
Generally all set ups have a tank and a healer. For tank RUN and PLD are great jobs, however for healer nothing comes close to the power of a good WHM. That being said to me it seems like there are a lot less WHMs in the game than PLDs, so I imagine being WHM would give the better shot at making it into a party, or being the nucleus of starting your own.
As someone who has all of these trusts, I feel like their usefulness is overstated. Amchuchu is usually the better tank unless you're fighting something purely physical. August does a lot of DPS, for a trust, but he's usually just interrupting what I'm trying to do.
Ingrid II has her uses though I find selh'teus usually preferable.
In regard to Rosulatia, I'm not sure what makes her special--Shantotto is more useful than any nuking trust (aside from stunning). She interrupts skillchains, sure, but nukes properly off of them.
I completely understand, but will point out the difficulty of the fight isn't what keeps people from obtaining it. I've cited that it can take hours to even get a portion of a party to run SR, let alone a full one. The Trusts, possibly August specifically, seem to be the draw of the event, and when he is obtained it becomes difficult to ever convince a player into returning to the content. Perhaps he can be added to a challenging event in the future that has more "relevance" to the community? Sinister Reign is an event that is suffering a death of interest. As stated by others in this thread, there's not even something like an SR campaign to try and re-encourage players into tackling the content. As it stands, I've already decided I'll just need to pay gil to hire mercenaries to run the content with me, as I have just too much trouble finding fellow players who can both tackle the content and are interested in it.
The pattern seems to be that the very moment a player receives August, they simply wont be returning to the event or answering any type of shout for it, they no longer have enough other incentives to participate in the event. Is that the type of situation players should normally be placed in to achieve this reward? Players can spend a minimal amount of time in other events of easier difficulty and obtain gear that can be slotted instead of the SR counterparts.
Please at least consider a type of SR campaign, as almost all other Adoulin content recieves a regular campaign to re-garner interest. Or perhaps additional or brand new rewards could be added to Sinister Reign to make people more interested in it again?
I am not seeking a hand-out nor a difficulty drop for up and coming players. Just a means to improve the access and availability of the event in question, including the participation of other players. SR is and event designed to be taken by a party of 6 players, which means it needs to have a way to draw lots of people.
Recently, even Ambuscade, the premier "most popular" event had to be modified to encourage partying, what does this example tell us about an older event like Sinister Reign?
Because every team I've formed, every last person is after August. In that regard, Trust:August is both the attraction of the event, and the cause of its inherent problems of "attraction".
I've formed over ten teams in the past two weeks and I made sure to ask what people were after. I even had to cancel a team after our tank got his August and bolted. While veteran players may find some use in creating macro-slots for especially high augmented versions of the gear, the reality is that almost anyone attempting SR in our current time is after August. Because of that, I also know I'm not alone in the woes of trying to run the content. Most black mages I bring are so fresh they don't have Death. Many admit they leveled the class simply to have a chance at SR and August. This is due to many teams simply not wanting to run the event without 2-3 BLM's.
It just seems to be the situation, everyone running it is after August, and they seem to stop showing up forever once they get the Trust Cipher. That is why a lot of what I try to convince is to make the other rewards equal in desirability to this Trust.
Look at it this way, if people I invited were telling me they were there for Floral hands, then we'd have people who want those also showing up. If people were telling me they were there for Samnuha, we'd have a pool of people wanting Samnuha stuff showing up.
Instead everyone just says they're there for August and "thats it". Once they get August, the event is dead to them. This means out of all the possible ways to attract a player to the event, there's only one (those who have not yet obtained August), and thats why its very difficult to get a full team. This pool of people also continues to shrink with time.
I never did SR for trusts. I did it for the reason I still do it: certain gear I want like a perfect Jumalik mail.
Sure, but you have to admit that it only hurts those that miss out. Just puts other people later in the situation you bemoan now.
Same with any campaign.
If anyone wants August trust and can't get a group together just shout for a merc to sell it to you, they don't even charge that much.
How do "more" miss out? It just increases the frequency for a short duration of the event. You'll still end up with interest decreasing slowly, as it already is. But if a regular SR campaign was sliding by every what, 4-6 months, there'd be times people would descend upon the event. This would be the signal for up-and-coming players to prepare for and attend the event at a time that would best attract the interest of others.
At best, you end up with times where its far better to make full parties for it.
At worst, you end up with the exact same situation, just that the speed of interest/disinterest throttles back and forth.
Pointing out that an old FFXI event is ran less than new ones isn't bemoaning. I've had to reply to people jabbing at me for explaining everyone seems to run it for August. When I find a poster like yourself who admits they go for gear, my next thought is "how can we attract more of /this/ type of player" as it seems to be the rare one: a "repeating" Sinister Reign attendee. This is also possible without making the event "easier" as the devs fear, if there were SR campaigns to attract individuals such as yourself to run more often.