Aww, you beat me to it! That's exactly what I was gonna say it did. >.> :D
The machines are taking over.
Sorry everyone, made a small edit to the text! Hope that cleared up confusion and apologies about the mistake.
...the person who made automatons is derp.
Shouldn't something like this be there by default...?
All though this sounds like a decent attachment by the way you're putting it, it still feels as if it's not going to have that much of a dramatic effect incomparison to if we were not to have it on. My pet sometimes waits to execute and weaponskill around 150~200% instead of exactly when he has 100% tp, as I would want, so if this attachment only makes him occasionally scan the situation and sometimes react on time, I don't see that being any different than how it works now. With that said, I would hope that if the attachment isn't indefinitely improving the "humanistic reaction" that we puppetmasters want so much for our automatons (Meaning immediate weapon skills, cures, and any other thing that would prolong the survivability of the automaton and the puppetmaster), that you guys would at the least fix this attachment and make it's benefit meet the status quo.
Camate, I don't wish to prod for too much information, but is the function of the automaton checking various conditions to perform actions also a difference among the various animators?
Sounds to me like it makes him scan situations more often and react better as a result. So how is it different? it does it more often.Quote:
so if this attachment only makes him occasionally scan the situation and sometimes react on time, I don't see that being any different than how it works now
I'm not sure what everyone was expecting (What with a lot of tests already done on it and negative), but this is about exactly what i had anticipated, something that is mostly unnoticeable. Which is why its been a mystery so long.