Originally Posted by
Zenion
It's a limitation tied to the game not being able to change to take advantage of technological advances. I'm gonna keep calling it PS2 limitations until I see an interview where someone explicitly says "actually, we don't need to find old PS2 devkits to work with any more, which is nice."
As to the server load problem itself though, when there were four separate auction houses that didn't seem to cause any trouble. Seems to me that the issue isn't the number of items in total, it's the number of items at once. Maybe we can't have 8 auction slots, but what's stopping us having a second sales ledger with another 7 slots, which has to be accessed separately?