And I bet they'll rage about the injustice of having to use such a garbage weapon, and then tell the thieves its their problem for not telling SE about the inadequacies of the thief's knife and bst's shouldnt have to suffer over it.
oh .. wait
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A little off topic but, this seems like a good place to put this:
Sqaure's New Hierachy of TH is THF >> RNG >> /THF >> others now right? Well, it has always bugged that rng was given TH to begin with. SE's logic makes no sense. Why give bounty shot to rng when you could have given it to COR, the PIRATE job. Pirate is related to THF much more than ranger is. Although this is not neccessarily a complaint because if COR got bounty shot, rng would probably have gotten triple shot, and I love my triple shot on cor. Just SE's logic makes my brain hurt. On another note... TH roll anyone?
Because cor doesnt have enough...if anything SE would give to sam first because SE <3<3<3<3<3 SAM
This Sentence. it seems familiar to me
Edit:
http://forum.square-enix.com/ffxi/th...748#post272748
We think a like.
This explains my thoughts perfectly. Props Rohelius. On top of everything stated I would also like to know why the Beast TH pets have to be nerfed. What was the "Game Threatening" issue the dev team is trying to fix Camate? Tell us Camate the dev team wont mind.... :)
The one thing I never understood was the need for such even balance. And by that I mean all melee are interchangable, all healers and so on. FFXI isn't PVP in the traditional sense and unlike other MMOs players can change Jobs at will. (thats not to say, Oh go level X job for X purpose I know that would be annoying) But, the fact players can pick 2-3 jobs and do just about anything, and rarely does an in game enemy need X and Y exact set-up. (which isn't really balances fault its the devs building a whacky NM) Why is it balance has to be measured by a leveling device?