This direction you speak of makes the game very boring as it is handed to you on a silver platter. As for the UI, I've never found anythign wrong with it. I've played other MMOs, this one is the best.
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Just because I read that comment now. Proper statement would be "most or all except one MMO's don't have "finales"".
Ever heard of Matrix Online? When they decided to pull the plugs on that game, the whole matrix in itself was about to crash and you had all these errors and every player gained sort of super powers.
Neo was revived and met with the architect and the machines made the decision to let go of the matrix.
Yes, there are no other examples of ending an MMO with a true meaning and the destruction of the matrix made sense from a storytelling point of view. But there is no reason that SE couldn't make an awesome big bye-bye-show, ending with the fusion of all mother crystals or whatever.
It's not a potential issue with how much space is left on the total drive, it is with the space left in the partition assigned specifically for FFXI. It's a limitation in the PS2's environment--sort of like the difference between FAT32 and NTFS, where you can't go larger than 4GB file size on a FAT32 drive. The PS2 has a limit on how big a partition can be made for a game. As far as we know, that size is roughly that of a full DVD9 or HD-DVD, as that is the largest potential size a game could possibly be at the time the PS2 was released. We know for certain there is a size limit though, as evidenced by the out-of-space error messages people were getting trying to update a while back before SE went and did some garbage collection with the installer to remove outdated files.
The question is, just how much more they can manage to tame their past/future file sizes for the PS2 installations to make sure they have enough space available for future expansion(s).
Camate claimed that PS2 limitations were not going to stop them from adding new areas, and that they were in fact doing it. What he meant by new areas is anyones guess. If its just another floor for nyzul, or a chamber in einherhjar, then that would not really be a bid deal.
You don't think there's anything wrong with NPC interactions only listing 3 options at a time when they can have over a hundred to chose from? Macros limited to like 7 lines? No way to adjust the size and position of your UI elements? Item lists limited to 10?
I don't know which MMOs you've played but FFXI's UIs are fucking terrible.