Ah I see. Well then make sure to keep up with their announcements. Alter ego extravaganzas happen every couple of months so ones make returns and each log in has a few and some season/holiday events have some. And gotta catch them all
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Ah I see. Well then make sure to keep up with their announcements. Alter ego extravaganzas happen every couple of months so ones make returns and each log in has a few and some season/holiday events have some. And gotta catch them all
Hmmm you're right about Koru...Wonder where I saw that.
Joachim still was though but yeah forgot they made it so you can get some from RoE. Seems odd they'd put one from that on an extravaganza though. In fact of all but one of the RoE ones were on the January campaign...
Would it be possible to have a visual representation of the time between chains?
I believe it would be more convenient to know how much time you have between kills before a chain expires.
Bronze Key
Here another wall i've encounter during mission.
The need of a Bronze Key (that have over 4% drop rate) and without the help of thief to unlock the Chain of Promatia door, make this farm super long (it took me almost 5h to get a key...).
As the zone is not capped anymore, there was no challenge, just some no brain farm to get that key...
perhaps, the key should be avaiable with other Key that moogle (Rhapsody) is selling ? or enhancing the drop rate.
Remove the conquest region-control from certain vendors. Some of those zones see no activity at all.
I believe they do that already with a certain Kupower up; it's random so you can't always catch it, but not that bad. Additionally, all of these zone-control things are a minimal issue given that you can warp between nations with ease and purchase items there. Only the nation-specific shops are limited to people from other nations, as I recall.
Also, add something that blatantly says "I'm going to execute a solo skillchain." to auto translate. With several jobs that can do it on their own and several that can do it with /dnc and /sam subs, as well as people tp'ing so fast they accidentally do it, this is long overdue. I would also add "Opening Skillchain" and "Closing Skillchain".
Yes, things like "{Chain Affinity} {Darkness}" kind of work.
Hi !
From now, you can buy, prism powder and silent oil, also shinobi-tabi and Sanjaku-Tenugui.
For the items, you can buy them for a stack of 12, for the tools, by 99 (and at lower price).
As for now, this part of the sneak/invis is also a part of decision of wich sub job players are gonna use... limiting their capacity because of that.
So, now that everything is available at the mog, it would be cool if the Silent Oil and Prism Powder could stack to 99 at a price similar to the tools.
And let's the players decide to use a Sub Job depends on their rôle instead of their function to hide.
=====
Another idea here, is to add a Trust NPC Blue Mage, one you can learn spell from when he is using them, as a way to new players to learn some new spell to start with, and for higher level, to learn some spells that are really hard to catch solo.
Addition of a synergy recipe to combine all 8 Magian trial Staffs. Particularly the Casting Time -14% and Recasting Time -14% ones. This would save those who took the time to make them significant inventory space. Similar to the weapon skill and obi syngery recipe, a unique stat or boost could be added as a bonus.
:p ~or~ Having them upgraded to an I-Level version's surpassing those from the Escha/Reisenjima area's bringing them out of taken up dwindling storage spaces to be up to pare with the highest I-Level available maybe by incorporating those upgrades into the port Jeuno npc that already basically handles the recently added in furthering weapon's into their newest upgrades with some of those weapons being originally started by Magian Trials previously, Like the Surya's Cure Staff for I-level upgdrading in which were mostly used in older day's technically by whm's for instance even though granted two other jobs at least can equip it :-D {just another idea in another direction :-P}
Well, if they're going to do that--
What about the BST pdt axes, blu's beloved OAT/DA swords? Has to be for everyone or for noone.
The unfortunate case is that a lot of players, no doubt, dropped this gear (I didn't, because I don't, but can't blame anyone who did). I don't think Magian weapons can be muled, can they? And there's also not a storage slip for them.
Your missing the point and no they cannot be muled. Yes that is correct to which there is no storage slips for them, simply because of their type of augments on them, just like the escha or resejima gears and weapons augmented don't have their storage slip's as well. The Suyra's staff was just an example and not meant to be the only one or only job, Sorry for your misinterpataion on it. They wouldn't be staying in the magian moogle routes at all, as they would be moving away from that direction altogether to the point they almost couldn't even be called magian weapons anymore. :cool: Don't like it when peeps are sounding upset in there responses in my own opinion in which I move away from the forums for those reasons here! ;)
I...sounded upset? lol.
Anyway, they haven't done this in years and would upset a lot of players if they did now, because a lot of players have dropped them. During the RME uprising, players were asking about the Magian weapons as well and got no response.
Personally, I'd like to see it. I'd love to augment my bst PDT axes with player and pet accuracy or my swords, but it's not likely to happen.
I'm simply baffled why completed Magian weapons were never storable in any fashion, whether it by a storage slip or like the old NPC that stored armor sets. You trade him a weapon, and get a KI that you're entitled to the reward from XX magian trial.
Or just mulable. I know that augmented gear is never mulable but I'm not sure there's a legitimate reason for it. Which is why my level 5 warrior mule has a near-perfect augmented sch cape (adoulin dial iirc) that I can't ever make use of.
Can we get an Alexandrite/Dynamis Currency Campaign for one of the Rainbow Campaign? Bosses have a chance to drop additional Bags/100 Pieces. Not that it's required, but don't forget to show the other stuff some love too. :3
Except for this posted inside the 2016 February 10th update Forums Webpage;
Granted that these are now considered Empyrean weapons everyone seems to so easily forgot these went through their Magian Trial Stages with the one's I'm positive on being highlighted in a Lime-Green color as well in which they could of been called Magian Trial weapons of which if it is really true what you say, "would upset a lot of players if they did it now, because a lot of players have dropped them" Then is also truly the case for the Empyrean Weapons that went through their Magian Trial Stages into recently being reforged even further and the case your suggesting is that everyone should be just out right already royally upset with this even happening to these weapons to further them even more but the "hence in point" is that the route these weapons took to get there, were in fact in a way magian trial weapons first before reaching their destination points to even later be named Empyrean weapons thus any past magian trial weapons or even the armors over time in these changing times could practically be considered an Empyrean or with the current changes in directions they've been implementing into the game thus far into becoming a reforged direction in the item's instead.Quote:
Empyrean Weapons:
- The damage and combat skills of the following weapons will be increased via reforging.
- Verethragna / Twashtar / Almace / Caladbolg / Farsha / Ukonvasara / Redemption /
Rhongomiant / Kannagi / Masamune / Gambanteinn / Hvergelmir / Gandiva / Armageddon
* Ochain and Daurdabla may not be further reforged.
- Only item level 119 weapons may be forged, and those that do not have n afterglow
effect will have one granted. Additionally, the strength of the weapons' aftermath effects will be increased.
* The details of the various aftermath effects are given in the items' help text
I'm just saying and :p Yes, I Know all about the past history on the forums about this very thing among other's since I've been around on the forum's since 2011 and on FFXI even longer playing the game then that since around 2002/2004 when the ffxi game was first coming out, Just so you know it too. ;) :p
Side Note: I'm still working on my magian trial's of my Almace and the trial that's still being worked on it is the one with the mega boss in Abyssea - La Teine Plateau stage in which could easily be done if I wasn't so tired out with the killing of certain gathering pop item enemies all the time just to even recomplete the kill again on the mega boss for the current magian trial to my Almace! ;-D
Wow lol. It's general knowledge that noone calls Abyssea AF armor "magian armor", even though you go through trials to acquire them, the same for upgraded relic armor.
Empyrean Weapons are a different class from magian weapons. They're, obviously, on a tier with Relic, Mythic, etc.
Weakness Duration in 2016 - Can we finally get adjustments to this?
Back in early 2014, there used to be an announcement plan toward adjusting the duration of weakness when revived with Raise however those plans were then on pushed back and then was just never brought up to address anything regarding this adjustment.
Here we are now in 2016 still no word on this subject. I thought it would be appropriate to bring this back up looking at where we are at this point of FFXI so we can give out our thoughts about this and hopefully the Dev Team take this into consideration with ideas to adjust weakness timers
I just opened a thread for it here http://forum.square-enix.com/ffxi/th...l=1#post573950
Add fishes to the list of items you can trade in for copper vouchers, this will give fishing value again. Fishing is actually amazing in this game but it's more or less pointless right now.
Also PLEASE allow people to use the airships to all 3 cities and jeuno at level one without a pass.
Gaining the ability to use the airship is part of the main story, the pass is the option to bypass that (which is intended for experienced players making new characters/mules). Frankly I think the system is so unimportant at this time that I wouldn't waste any resources modifying it, but the pass exists for a reason (such that you must have been to jeuno at least once in order to take an airship there). They could make it cheap / free I suppose, but that goes against the lore of the NPCs telling you that getting an airship pass is expensive and telling you that the duchy has given them out before.
Entirely emoving the pass requirement is not an option because it conlficts with the general requirement that you have visted a location before being able to travel there by faster means.
Pretty much any MMO with any kind of fast travel requires that you have travelled to a town or other location on foot before you can warp/fly/sail/whatever there.
Can't you use Unity warps to get to cities and places you haven't been to before? It is a bit of a walk the first time as it won't drop you off directly outside the city, but afterwards, you can just use the save point warps. I know my new character was able to quickly gain access to Unity and got 1000 accolades, which was more than enough to teleport to South Gustaberg despite having never been there.
As for my personal QoL suggestion, I wouldn't mind automaton attachments being updated to show their actual effects in-game. I know blue magic descriptions were updated to show how much job trait points they provided, and it seems that food will be updated as well. At the very least, can the following list be updated with the new attachments and revised effects? I know some of the new attachment effects were included in their respective updates, but it would be nice to have everything in 1 place.
http://forum.square-enix.com/ffxi/th...l=1#post151415
Can we get better login rewards more often? Why is it that really good rewards like this month's Voidwatch NM drops or the Cursed items are months and months a part? I mean, don't get me wrong, I am so happy it's back because after seeing them last September, I waited for them to show up again until now... Six months is a very long time to repeat a reward like that. Other items haven't shown up in a longer time.
The last few months, the login rewards have not been very helpful for the most part. Savory Shanks are always a go to if you don't have a Defending ring already and there's always Skirmish pop items and while these rewards are useful, they're a small incentive compared to the other rewards offered before. Why not put in the VW items or maybe Abyssea items for reforge more often to give players, especially new/returning players a nice boost, either gear or money-wise? I'm terrified that the next time I get a few extra VW items won't be until the fall (or never). I'm mainly crying about this because my computer broke and I will miss this month's reward (the one month I actually want/need the login reward, I can't login).
I'm not asking to get amazing items offered all the time, but at least let it cycle every 3 months and offer SOMETHING good every month, especially if it's an item players will want/need all year round.
I am very positive this has all been discussed on the forum's and positive they shortened the weakness timer down at least a lil-bit from what it was before...
Yes, I know it is general knowledge none calls certain item's opposite of each other such and such, etc. But wooo...do you have to really stomp it in like that, in that sort of way to make you feel better for such things?? {Like: LOL, I'm superior over you.. <-ways?} Curious indeed! :eek: :p :( "Anyways, moving on before its to over the edge here."
:p :( Once again "you're failing" in really understanding what I really was attempting say. I said "it could have been" and 'I'm Not saying" it is called magian armor/weapon's and I "also was stating" it can always be changed in the future even to those so oblivious to times of past when they have said they will not do it or add another expansion or do anything more to the FFXI game but as time passed in the years going by year after year until eventually those changes did occur, expansion pack's added, storyline's being add-on's added to play even more out of ffxi. Which means given the years of past to note, they could still eventually take some old weapons "stuck in your eye's as the only way you see it, as to only never to be touched" magian trial weapons/armor's forcing them to be reforged, renamed, remade, reformed into newer type's of armor/weapons of the past by even assigning them to a newer npc or one that's already provided a few alternative directions to furthering such gears/weapons into its higher level version which is actually 119 with Much higher augments, plus more augment's to them. Yeah, I Know you pry wont get it either-way...I'll probably see another response like the one above fighting to let it be, keeping it the way it is now....into forever...
So, I posted a question in the BLU forum, which I kindly got an answer to, but I thought I ask for a request. Can you please make it so that the BLU Spells: Cesspool, Tearing Gust, and Cruel Joke can be made learnable via the story fights? This would give extra reasons for people to help LS friends and other that need to finish these fights, or at least IMHO anyway. Just a thought
Any chance to increase the drop rare for quest stuff?
I'm talking about stuff like "The Sand Charm" or "Garhada Teak Lumber" drop rate is so annoying for stuff that it's used in lore-based quests that anyone basically does.
you can definitely use voidwatch warps to get to zones you've never entered before.
I'd like to ask for every player to have the ability to bestow one of their home points on another player, once a week.
Tried to play with others for the first time in a long time tonight and folks wanted to do a BCNM. Ok, cool... well they wanted to do the one at the sacrificial chamber, and one of the players didn't know how to get there... and then... no one could even remember how to get there outside of the telepoint... and then... the group fell apart.
I mean, I know folks could just "git good" or whatever, but really when folks want to do an event they just want to do it... it would be nice, for the sake of friendliness, to be able to help folks out even if we've long ago forgotten how to navigate these places. (Or in my case, never ever could figure it out and had someone run me through it)
Can we have a mini map? ^^
I agree that the playerbase would likely much rather have a minimap than new mounts.
You keep bringing up XIV, seemingly just so you can jump to its defense. Please stop trying to derail threads just so you can tell us how much you love XIV. We get it already.
Yes, I realize this is off topic so this will be my only comment.
-Add new town npc for reset 1hour ability
-Add new npc in escha zone to store pop item for ki ( or just allow thé current one to do it)
-Add new rainbow campaign voidwatxh spoil+ (better chances to get HMP pouch)
-Add "/lasttrustset" command to recall all five last npc we call
-Add ilvl119 on Shield and instruments
-Fix /lockstyle to avoid wear of when Seiryu remove one part of armor
-Thank you for wardrobe2 we wait that since long time!
You read my mind ><
Going to keep this short and civil:
1) I'm not the one that brings up FFXIV around here and I'm not sure where people are getting this idea. I've very frequently REPLIED to OTHER people bringing it up. I don't bring it up myself- this may be the first time I've ever made this sort of cynical reply on the forum. There was no intent to derail a thread or start a battle so I could jump to the defense of anything. This is purely a misunderstanding and I apologize for the reference as that was not the point of the post.
2) You ignored the actual point of the post, which is that all too often, people are hating on good ideas for no good reason. If you're going to reply to my post, address the actual issue of the topic please, instead of making personal attacks.
Hello, everyone!
While there has already been some information announced about what's coming in the April version update, there will of course be some quality of life adjustments.
One of these is the addition of text commands to toggle the background music and sound effects on/off.
More news is on the way, so stay tuned!
Can theses be activated during cut scene ? i have the music off all the time, but i would like it to be "on" only while i am watching a scene.
Hi,
I have a couple of suggestions:
- Can Kupofried (and possibly other passive trusts effects) EXP/CP range effect be given a larger range? If Kupofried is cast last, or near from last, sometimes the effect doesn't stretch out to the player.
- An option "Take all" added to the delivery box system, rather than having to take each item at a time.
Thank you