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that your comp may die on your first time entering dynamis.
upon hitting key to enter, screen freezes, I reset and comp does nothing, seems the power supply started sending bad voltages and fried the motherboard and cpu. Replace comp about a year later, and get back in ffxi two years later, after spending two days on the phone with SE support staff to re-activate the account, and then get my security token that I lost removed from acount, I finally got to go on that dyna run two days later.
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Go with Friend to do PM cs in pso'xja or w/e and while your in the cs he gets aggro lvl 95 by all the gobs, you exit cs and run over and warp him out. Blm sub job 95 war... right when casting warp upon yourself...BAM!! mp drain from a doll... now you only have 76 Mp... Death! Always expect that mp drain or tp drain right when you reeeeally need it!
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Moogle's Law of Two or More: Attack one "Too Weak" enemy, beat it easily. Attack two "Too Weak" enemies at the same time, die to hidden trait, "Enemies' level grows exponentially in parties."
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Moogle's Law: Just after you cast Utsusemi:ichi, while Ni is down, the mob you're fighting uses an AoE.
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When you claim Nidhogg, half your alliance will disconnect. (Back @ 75, anyways.)
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0/120+ On Leaping Lizzy. Running through zone one day with boyfriend, he finds lizard and kills lizard boots drop 1/1 :\
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Moogle's Law: SE introduces something potentially really awesome, but then just totally messes it up in the end.
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Ninjas will always dodge Trick Attack. White Mages will not.
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You ask a friend to be your skillchain buddy to unlock the weapon skill from your Nyzul Isle weapon only to realize after 3 hours of slaying crabs you never started the quest. :o
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=== Moogle's Law ===
When you want a lottery/timed spawn NM it is never up. When you do not want the NM, it is always up.