Originally Posted by
Olor
Well... there is min maxing, and there is terrible balance. A pet job like PUP or BST is likely to put out, at best 50-65 per cent of the output of a SAM - without any real added benefit. SMN also does terrible damage but at least they can buff the party.
BLMs have been screwed by the fact that they have to manage MP ***AND*** their damage output is much lower overall than melee damage dealers... so a similar problem. It wasn't so bad but then SE came in and buffed TP gain AND buffed Weaponskills - leaving magic damage in the dust. Frankly the devs do that too often... bring in updates that buff some jobs (almost always jobs that need no buffs) and then leave everything else unusable.
Those changes also made gap between pet users and regular melee jobs even bigger.
Honestly if the difference between the best jobs and the rest was like 10 or even 15 per cent people would be annoyed but it wouldn't just be plain stupid to bring those jobs. As it is now, these jobs are just so bad you're holding back your group significantly when you go to events on them. So it goes much further than min-maxing if that makes sense.